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Video game engine
RenderWare is a 3D rendering engine developed by the British game developer Criterion Games. It is cross-platform, allowing for the creation of games that
RenderWare
Racing video game series
Software Ltd. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge. Their first game
Burnout_(series)
British video game developer
Electronic Arts in October 2004. Many of the studio's titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by
Criterion_Games
Canadian video game developer
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BioWare
Racing video game franchise
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Need_for_Speed
Proprietary game engine
Prior to developing RAGE, Rockstar Games mostly used Criterion Games's RenderWare engine to develop games for PlayStation 2, Windows, and Xbox, such as
Rockstar_Advanced_Game_Engine
2005 action-adventure game
repayment for his assistance. As stated in an IGN preview, "Rockstar dropped Renderware in favor of a brand new in-house engine to best utilize the resolution
Grand Theft Auto: Liberty City Stories
Grand_Theft_Auto:_Liberty_City_Stories
American video game company
Retrieved June 20, 2023. "EA buys Criterion; deal includes game studio and RenderWare". GamesIndustry.biz. July 28, 2004. Archived from the original on January
Electronic_Arts
Science fiction media franchise
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Mass_Effect
2004 video game
and Las Venturas's red. San Andreas was built using the game engine RenderWare. Its render pipeline was rewritten for increased graphical detail and
Grand_Theft_Auto:_San_Andreas
American video game designer (1970–2025)
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Vince_Zampella
2002 video game
Houser James Worrall Composer Lex Horton Series Grand Theft Auto Engine RenderWare Platforms PlayStation 2 Windows Xbox Mac OS X iOS Android Fire OS Release
Grand_Theft_Auto:_Vice_City
Business acquisition
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Leveraged buyout of Electronic Arts
Leveraged_buyout_of_Electronic_Arts
Video game series
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Fight Night (video game series)
Fight_Night_(video_game_series)
First-person shooter video game franchise by EA DICE
releases (with the exception of Battlefield 2: Modern Combat, which used RenderWare).[citation needed] In 2009, EA released two download-only games, Battlefield
Battlefield (video game series)
Battlefield_(video_game_series)
2001 video game
the first 3D game in the series, using Criterion Games's game engine, RenderWare. Executive producer Sam Houser had always wanted the series to move to
Grand_Theft_Auto_III
Video game series
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Dead_Space
American video game developer
projects they were merged into one large team. THPS3 was developed using the RenderWare game engine. Tony Hawk's Pro Skater 3 was released in 2001, followed by
Neversoft
Computer software that provides services to software applications
authentication, and logging. Game engine software such as Gamebryo and RenderWare are sometimes described as middleware because they provide services to
Middleware
American video game developer
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Visceral_Games
Video game franchise
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Plants_vs._Zombies
Open-source game engine
GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal Engine 1 Virtools Virtual Theatre Voxel
GDevelop
Australian businessman (born 1974)
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Andrew_Wilson_(businessman)
2006 video game
Writer Adrian Vershinin Composers Chris Tilton Michael Giacchino Engine RenderWare Platforms PlayStation 2 Xbox Release EU: 24 February 2006 NA: 28 February
Black_(video_game)
2007 video game
Dave Owens Artists Glenn Brace Neale Williams Composer Timo Baker Engine RenderWare Platforms PlayStation 2 PlayStation Portable Game Boy Advance Release
Ghost_Rider_(video_game)
Video game engine developed by Epic Games
GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal Engine 1 Virtools Virtual Theatre Voxel
Unreal_Engine
American video game developer
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Maxis
2004 American film by Stephen Hillenburg
engine as SpongeBob SquarePants: Battle for Bikini Bottom, which uses RenderWare. Game developer Heavy Iron Studios tweaked the graphics to give the game
The SpongeBob SquarePants Movie
The_SpongeBob_SquarePants_Movie
British video game developer
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Codemasters
2003 video game
Maltezos Artist Daniel Marcoux Composer Mathieu Vanasse Series Batman Engine RenderWare (GC, PS2, Xbox) Platforms Xbox PlayStation 2 Game Boy Advance GameCube
Batman:_Rise_of_Sin_Tzu
Media franchise
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Titanfall
Video game series
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FIFA_Manager
American video game developer
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Respawn_Entertainment
American video game developer
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PopCap_Games
American video game executive
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Bing_Gordon
Series of video games
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The_Sims
Virtual world launched in 1995
under the pseudonym "Pocketomi". Virtual world Metaverse Croquet project Renderware — rendering engine used by Active Worlds CyberTown Second Life Snow Crash
Active_Worlds
Grand Theft Auto multiplayer modification
mod also serves as a derivative engine to Rockstar's interpretation of RenderWare. The release of Grand Theft Auto III, a critically acclaimed sandbox-style
Multi_Theft_Auto
Video game series
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Medal of Honor (video game series)
Medal_of_Honor_(video_game_series)
2004 video game
Fabriciano García Designer James Farley Composer Victor Peral Urbina Engine RenderWare Platforms PlayStation 2, Xbox Release NA: November 11, 2004 Genre Casino
High_Rollers_Casino
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List_of_Electronic_Arts_games
2005 video game
Kujawa Programmer Dave Lang Artist Matthew Gilmore Series NFL Blitz Engine RenderWare Platforms PlayStation 2, Xbox, Xbox 360, PlayStation Portable Release
Blitz:_The_League
2003 fighting video game
Mitsuakira Tatsuta Composer Yoshihiro Tsukahara Series Bloody Roar Engine RenderWare Platform PlayStation 2 Release NA: November 11, 2003 PAL: November 28
Bloody_Roar_4
2004 video game
Lionel Fumery Artist Anthony Lejeune Composer Olivier Deriviere Engine RenderWare Platforms PlayStation 2 Windows Xbox Release AU: September 30, 2004 EU:
Obscure_(video_game)
Canadian video game developer
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Motive_Studio
Video game series
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FIFA_(video_game_series)
2005 video game
Monte Cristo Publishers FRA: Monte Cristo UK: Digital Jesters Engine RenderWare Platforms Windows, PlayStation 2 Release FRA: May 13, 2005 UK: May 20
7_Sins_(video_game)
2004 video game
Software Publishing WW: Empire Interactive Series Hajime no Ippo Engine RenderWare Platform PlayStation 2 Release JP: December 22, 2004 EU: October 14, 2005
Victorious Boxers 2: Fighting Spirit
Victorious_Boxers_2:_Fighting_Spirit
American businessman (born 1953)
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Trip_Hawkins
Game development and framework for computer science research platform
are also used for games originally developed for home consoles, with RenderWare for the Grand Theft Auto and Burnout franchises as an example. Due to
Game_engine
Content delivery software by Electronic Arts
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EA_App
Swedish businessman and video game executive
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Patrick_Söderlund
2008 video game
Deriviere Series Alone in the Dark Engine Twilight 2 (PC, PS3, X360) RenderWare (PS2, Wii) Platforms PlayStation 2, PlayStation 3, Windows, Xbox 360,
Alone in the Dark (2008 video game)
Alone_in_the_Dark_(2008_video_game)
2001 video game
from the original on 8 May 2002. Retrieved 26 July 2024. "Italian Job Renderwared". IGN. Li, David (August 14, 2002). "Postmortem: Pixelogic's The Italian
The Italian Job (2001 video game)
The_Italian_Job_(2001_video_game)
American video game developer
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Danger_Close_Games
Club! MIT Used to develop visual novels and first-person adventure games RenderWare C++ 1993 RWX Yes 3D Windows, Mac OS, GameCube, Wii, Xbox, Xbox 360, PlayStation
List_of_game_engines
Third-person shooter video game series
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Army_of_Two
Action role-playing video game series by Codemasters
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Overlord_(video_game_series)
Video game franchise
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SimCity
2021 video game compilation
years, and used Unreal Engine 4 for rendering; the original games used RenderWare. The development team found porting the game to the engine made it look
Grand Theft Auto: The Trilogy – The Definitive Edition
Grand_Theft_Auto:_The_Trilogy_–_The_Definitive_Edition
Official video games of World Rally Championship
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WRC_(video_game_series)
2005 video game
Sentinel Crisis Developer Torus Games Publisher Global Star Software Engine RenderWare Platform Xbox Release EU: 24 June 2005 NA: 13 April 2006 Genre First-person
Classified: The Sentinel Crisis
Classified:_The_Sentinel_Crisis
2004 video game
Mark Andrews Composer Michael Giacchino Series The Incredibles Engine RenderWare Platforms Game Boy Advance GameCube Mac OS X PlayStation 2 Windows Xbox
The_Incredibles_(video_game)
2003 stealth video game
North began development of Manhunt in 2000, building the game with the RenderWare engine that had been used for the Grand Theft Auto titles. In September
Manhunt_(video_game)
2006 action-adventure video game
everyone, and wants to run the school. Bully was developed using the RenderWare engine. Rockstar announced the game in May 2005 for the PlayStation 2
Bully_(video_game)
Video game series
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Road_Rash
Video game series
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LMA_Manager
Release years by system: 2005 — PS2, Xbox 2006 — Xbox 360 Notes: Uses RenderWare A PSP version was planned, but later cancelled. Battlefield 2142 Original
List of Battlefield video games
List_of_Battlefield_video_games
American business executive (born 1957/1958)
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John_Riccitiello
2005 video game
Nobuhiko Ikeuchi Producers Hironobu Takeshita Makoto Oshitani Engine RenderWare Platforms PlayStation 2, Xbox Release NA: August 23, 2005 PAL: September
Beat_Down:_Fists_of_Vengeance
2001 video game
Saray Pech Artist Avi Winkler Composers Thomas Sohet Pierre Roger Engine RenderWare (PS2) Platforms PlayStation, Windows, PlayStation 2 Release Windows NA:
Monsters,_Inc._Scream_Team
Video game series
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EA_Sports_FC
Software Group from Canon Europe; EA Acquires UK Creator of Burnout 3 and RenderWare". Business Wire. The Free Library. 2004-07-28. Archived from the original
List of acquisitions by Electronic Arts
List_of_acquisitions_by_Electronic_Arts
Overview of criticism related to Electronic Arts Inc.
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Criticism_of_Electronic_Arts
2004 video game
physics. The game was developed on Criterion's proprietary game engine RenderWare. The graphics engine was improved to give between 50% and 100% faster
Burnout_3:_Takedown
2001 video game
Archived from the original on April 16, 2004. Retrieved May 3, 2023. "RenderWare Powers Major Titles at E3". GameZone. May 21, 2001. Archived from the
MX 2002 featuring Ricky Carmichael
MX_2002_featuring_Ricky_Carmichael
2006 video game
Persona 3, released outside Japan as Shin Megami Tensei: Persona 3, is a 2006 role-playing video game developed by Atlus. It is the fourth main installment
Persona_3
2002 video game
Moore James Hans Composers Steve Emney Stephen Root Series Burnout Engine RenderWare Platforms PlayStation 2, GameCube, Xbox Release PlayStation 2 NA: 3 October
Burnout_2:_Point_of_Impact
Video game developer based in Austin, Texas
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Origin_Systems
Canadian video game creator (born 1975)
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Jade_Raymond
2002 video game
Dan Slott Composers Todd Dennis Tommy Tallarico Howard Ulyate Engine RenderWare Platforms GameCube PlayStation 2 Xbox Release PlayStation 2 NA: May 29
Scooby-Doo! Night of 100 Frights
Scooby-Doo!_Night_of_100_Frights
Free game engine
GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare RPG Maker Sim RPG Maker Unreal Engine 1 Virtools Virtual Theatre Voxel
Defold
2004 video game
Tactical Development Publisher Global Star Software Series Army Men Engine RenderWare Platforms Windows, Xbox, PlayStation 2, GameCube Release July 20, 2004
Army_Men:_Sarge's_War
Swedish video game developer owned by Electronic Arts
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DICE_(company)
Video game series
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NCAA_Basketball_(series)
Video game series
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Operation_Flashpoint
Canadian video game developing company
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EA_Black_Box
2003 video game
Levine Robert Crew Alex Wilkinson Series SpongeBob SquarePants Engine RenderWare Platforms Game Boy Advance GameCube PlayStation 2 Windows Xbox Release
SpongeBob SquarePants: Battle for Bikini Bottom
SpongeBob_SquarePants:_Battle_for_Bikini_Bottom
American video game developer
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Glu_Mobile
American video game developer
Game Engine as a proprietary game engine to replace Criterion Games's RenderWare, which it had used for the Grand Theft Auto series. Rockstar Games initially
Rockstar_San_Diego
1998 video game
Flight-Plan Publisher NEC Interchannel Designer Kyoko Tsuchiya Engine RenderWare Platform PlayStation 2 Release March 28, 2002 Genre Tactical RPG Mode
Black/Matrix
Video game series
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Syndicate_(series)
Video game series by EA Sports
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SSX
British video game developer
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Bullfrog_Productions
also converted the games to use Unreal Engine 4 instead of the original RenderWare when the games were first released. Prior to release, Rockstar removed
List of video games notable for negative reception
List_of_video_games_notable_for_negative_reception
Multimedia framework
Electronic Arts / Criterion Games / Black Box Games / Westwood Studios Video RenderWare TXD, Madcow, CMV, TGV, TGQ, TQI, Midivid VQ (MVDV), MidiVid 3.0 (MV30)
FFmpeg
2007 video game
3 engine. The game's core development was started with EA's acquired Renderware engine, but it made the switch to the Unreal 3 engine in early 2006 which
Medal_of_Honor:_Airborne
2001 racing video game
Trevor Moore Composers Steve Emney Stephen Root Series Burnout Engine RenderWare Platforms PlayStation 2 GameCube Xbox Release PlayStation 2 NA: 1 November
Burnout_(video_game)
2003 video game
proprietary software, Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each
Sonic_Heroes
Series of golf video games
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PGA_Tour_(video_game_series)
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