Search references for ARTIFICIAL MIND. Phrases containing ARTIFICIAL MIND
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Topics referred to by the same term
Artificial mind may refer to: Artificial brain Artificial consciousness Artificial intelligence A shortened version of the prior name of the Canadian video
Artificial_mind
Emulation of animal or human brain
An artificial brain (or artificial mind) is software and hardware with cognitive abilities similar to those of the animal or human brain. Research investigating
Artificial_brain
Canadian video game development studio
studio back, but they had to rename it, changing the name in 2000 to Artificial Mind and Movement Inc. (A2M). As A2M, the studio continued its work-for-hire
Behaviour_Interactive
Hypothetical consciousness in artificial systems
for artificial intelligence. It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial intelligence
Artificial_consciousness
Intelligence of machines
other fields. Some companies, such as OpenAI, Google DeepMind and Meta, aim to create artificial general intelligence (AGI) – AI that can complete virtually
Artificial_intelligence
Totality of psychological phenomena
non-human animals have some form of mind, but it is controversial as to which animals this applies. The topic of artificial minds poses similar challenges and
Mind
Form of artificial intelligence
Weak artificial intelligence (weak AI) is artificial intelligence that implements a limited part of the mind, or, as narrow AI, artificial narrow intelligence
Weak_artificial_intelligence
French-Canadian former indie video game designer
Montreal National Animation and Design Centre, and worked at Ubisoft and Artificial Mind and Movement before starting Polytron in 2008. Fish was a founding
Phil_Fish
Robotics company
Mind Robotics is an American robotics company that develops artificial intelligence–enabled robotic systems for industrial and manufacturing applications
Mind_Robotics
2009 video game
Wet is a 2009 third-person shooter action game, developed by Artificial Mind & Movement and published by Bethesda Softworks for the PlayStation 3 and
Wet_(video_game)
Type of AI with wide-ranging abilities
consciousness nor have a mind in the same sense as humans. Related concepts include artificial superintelligence and transformative AI. An artificial superintelligence
Artificial general intelligence
Artificial_general_intelligence
1995 book
Artificial Minds: An Exploration of the Mechanisms of Mind is a book written by Stan Franklin and published in 1995 by MIT Press. The book is a wide-ranging
Artificial_Minds
Hypothetical process of digitally emulating a brain
fundamental challenge to the feasibility of artificial consciousness in general. Assuming physicalism is true, the mind can be defined as the information state
Mind_uploading
philosophy of artificial intelligence is a branch of the philosophy of mind and the philosophy of computer science that explores artificial intelligence
Philosophy of artificial intelligence
Philosophy_of_artificial_intelligence
AI research laboratory
Google DeepMind, trading as Google DeepMind or simply DeepMind, is a British-American artificial intelligence (AI) research laboratory which serves as
Google_DeepMind
2009 video game
Staff of Kings is a 2009 action-adventure video game developed by Artificial Mind & Movement and published by LucasArts for Nintendo DS, PlayStation
Indiana Jones and the Staff of Kings
Indiana_Jones_and_the_Staff_of_Kings
2010 video game
in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement. The game's story is loosely based on Inferno, the first
Dante's_Inferno_(video_game)
2006 video game
House are three distinct survival horror video games developed by Artificial Mind and Movement and published by THQ. The games are based on the 2006
Monster_House_(video_game)
Interdisciplinary theory
concept of "the idea that the mind is not only connected to the body but that the body influences the mind". Embodied artificial intelligence and robotics
Embodied_cognition
Video game series
game afterward was released by the same publisher, but developed by Artificial Mind and Movement. Distributed by THQ outside of the United States. Published
Kim Possible (video game series)
Kim_Possible_(video_game_series)
2010 video game
is a 2010 action-adventure video game developed by Canadian studio Artificial Mind and Movement and released by Italian publisher 505 Games for the PlayStation
Naughty_Bear
2002 video game
2002 platform game based on the film of the same name, developed by Artificial Mind and Movement, published by Ubi Soft and released exclusively for the
Ice_Age_(2002_video_game)
2003 video game
game based on the Scooby-Doo franchise. The game was developed by Artificial Mind and Movement and published by THQ in 2003 for the Game Boy Advance
Scooby-Doo!_Mystery_Mayhem
Test of a machine's ability to imitate human intelligence
to materialism, the mind can be explained physically, which leaves open the possibility of minds that are produced artificially. In 1936, philosopher
Turing_test
Thought experiment on artificial intelligence
criticism and remains controversial among philosophers of mind and AI researchers. Suppose that artificial intelligence research has succeeded in programming
Chinese_room
2005 video game
Software for GameCube, Microsoft Windows, PlayStation 2 and Xbox and by Artificial Mind and Movement for the Game Boy Advance; both were published by Buena
Chicken_Little_(video_game)
2006 video game
The Ant Bully is an action-adventure video game developed by Artificial Mind and Movement and published by Midway Games, based on The Ant Bully film.
The_Ant_Bully_(video_game)
2000 video game
Bunny & Taz: Time Busters is a 2000 platform video game developed by Artificial Mind and Movement, published by Infogrames, and released for the PlayStation
Bugs Bunny & Taz: Time Busters
Bugs_Bunny_&_Taz:_Time_Busters
2001 video game
PC in the United States) is a 2001 platform video game developed by Artificial Mind and Movement and published by Sony Computer Entertainment for the PlayStation
Monsters,_Inc._Scream_Team
Interdisciplinary scientific study of cognitive processes
organizing principles of the mind. McCulloch and Pitts developed the first variants of what are now known as artificial neural networks, models of computation
Cognitive_science
Chilean video game developer
Games in February 2007 and ended up under Artificial Mind and Movement in December 2008. When Artificial Mind and Movement was renamed Behaviour Interactive
Behaviour_Santiago
2007 video game
game based on Nickelodeon's sitcom of the same name, developed by Artificial Mind and Movement and published by THQ for the Game Boy Advance (GBA). The
Drake_&_Josh_(video_game)
1989 book by Roger Penrose
philosophy, computer science, and robotics. The Emperor's New Mind attacks the claims of artificial intelligence using the physics of computing: Penrose notes
The_Emperor's_New_Mind
2006 video game
for the Game Boy Advance on October 16, 2005. They were developed by Artificial Mind and Movement and published by THQ in conjunction with Majesco. The
Teen_Titans_(2006_video_game)
2005 video game
platform game based on the Scooby-Doo franchise. It was developed by Artificial Mind and Movement and published by THQ for the Xbox, PlayStation 2, GameCube
Scooby-Doo!_Unmasked
2005 video game
Edd n Eddy: The Mis-Edventures is a 2005 video game developed by Artificial Mind and Movement and published by Midway. Based on the Cartoon Network
Ed, Edd n Eddy: The Mis-Edventures
Ed,_Edd_n_Eddy:_The_Mis-Edventures
Mental process dealing with knowledge
research focuses primarily on the human mind, cognition is not limited to humans and encompasses animal and artificial forms. The term cognition originates
Cognition
2001 film by Steven Spielberg
A.I. Artificial Intelligence (or simply A.I.) is a 2001 science fiction drama film directed by Steven Spielberg. The screenplay by Spielberg and screen
A.I._Artificial_Intelligence
Type of machine learning model
Conscious AI". ICML. 235: 48362–48368. Dung, Leonard (2025). Saving Artificial Minds: Understanding and Preventing AI Suffering. Routledge. doi:10.4324/9781003674573
Large_language_model
2008 video game
developed by Eurocom, and the Nintendo DS version was developed by Artificial Mind and Movement (or A2M), while the mobile version was developed and published
The Mummy: Tomb of the Dragon Emperor (video game)
The_Mummy:_Tomb_of_the_Dragon_Emperor_(video_game)
2007 video game
created by Next Level Games. Beenox developed the Windows edition. Artificial Mind And Movement developed the Nintendo DS and PlayStation Portable versions
Spider-Man:_Friend_or_Foe
outline is provided as an overview of and topical guide to artificial intelligence: Artificial intelligence (AI) is intelligence exhibited by machines or
Outline of artificial intelligence
Outline_of_artificial_intelligence
British AI entrepreneur (born 1984)
British artificial intelligence (AI) entrepreneur. He is the CEO of Microsoft AI, and the co-founder and former head of applied AI at DeepMind, an AI company
Mustafa_Suleyman
Ability to attribute mental states to oneself and others
social interchange. Progress in understanding theory of mind is influencing the design of artificial intelligence through AI responding to human emotions
Theory_of_mind
2000 video game
loosely based on the film How the Grinch Stole Christmas. Developed by Artificial Mind & Movement and published by Konami, the game was released in North
The_Grinch_(video_game)
PlayStation 2 games for PlayStation 4 Jr, Patrick Hickey (9 February 2023). The Minds Behind PlayStation 2 Games: Interviews with Creators and Developers. McFarland
List of PlayStation 2 games (A–K)
List_of_PlayStation_2_games_(A–K)
Topics referred to by the same term
systems, natural or artificial The apparent consciousness of colonies of social insects such as ants, bees, and termites Universal mind, a type of universal
Hive_mind
1950 scientific paper by Alan Turing
paper written by Alan Turing on the topic of artificial intelligence. The paper, published in 1950 in Mind, was the first to introduce his concept of what
Computing Machinery and Intelligence
Computing_Machinery_and_Intelligence
Family of views in the philosophy of mind
subject of debate: what does it take for a physical system (such as a mind, or an artificial computer) to perform computations? A very straightforward account
Computational_theory_of_mind
2002 animated film directed by Chris Wedge
10: Nominated Animation Film A tie-in video game was developed by Artificial Mind and Movement and published by Ubisoft for the Game Boy Advance. A platform
Ice_Age_(2002_film)
of artificial intelligence, also known as synthetic intelligence. Timeline of machine translation Timeline of machine learning Timeline of artificial intelligence
Timeline of artificial intelligence
Timeline_of_artificial_intelligence
Prosthetic device
transplants is unable to keep up . With this in mind, research has moved forward with artificial lungs. A true artificial lung kept a patient alive for 48 hours
Artificial_lung
Hypothetical event
concept of "speed superintelligence" describes an artificial intelligence that can function like a human mind but much faster. For example, given a millionfold
Technological_singularity
Thought experiment in philosophy
In philosophy of mind, a philosophical zombie (or "p-zombie") is a being in a thought experiment that is physically identical to a normal human being but
Philosophical_zombie
2008 video game
Panda: Legendary Warriors is a 2008 action-adventure game developed by Artificial Mind and Movement and published by Activision for the Nintendo DS and Wii
Kung Fu Panda: Legendary Warriors
Kung_Fu_Panda:_Legendary_Warriors
Topics referred to by the same term
inhibit all four classes of proteinases by a unique "trapping" mechanism Artificial Mind and Movement, a Canadian games development company Ass to mouth, a
A2M
The history of artificial intelligence (AI) began in antiquity, with myths, stories, and rumors of artificial beings endowed with intelligence by master
History of artificial intelligence
History_of_artificial_intelligence
New Zealand AI researcher (born 1973/4)
Intelligence" and the startup WebMind founded by Ben Goertzel. Legg later obtained a PhD at the Dalle Molle Institute for Artificial Intelligence Research (IDSIA)
Shane_Legg
2024 European Union regulation
The Artificial Intelligence Act (AI Act) is a European Union regulation concerning artificial intelligence (AI). It establishes a common regulatory and
Artificial_Intelligence_Act
Period of rapid progress in AI
An AI boom is a period of rapid growth in the field of artificial intelligence. The most recent boom happened in the 2020s before seeing increased acceleration
AI_boom
American cognitive scientist (born 1970)
G. F. (2001). The Algebraic Mind: Integrating Connectionism and Cognitive Science. MIT Press. Marcus, Gary, "Artificial Confidence: Even the newest,
Gary_Marcus
Holdings DeepMind Gradient Labs Isomorphic Labs Mind Foundry Peak Quantexa Recraft Stability AI Synthesia List of university artificial intelligence research
List of artificial intelligence companies
List_of_artificial_intelligence_companies
Blueprint for intelligent agents
about the structure of the human mind and a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational
Cognitive_architecture
Concept of true intelligence in machines
case seems to be a matter of convention. But for artificial minds, there is no convention." Artificial intelligence AI-complete Simulated reality Synthetic
Synthetic_intelligence
2009 video game
MySims Racing is a go-kart-car racing game developed by Artificial Mind & Movement (now Behaviour Interactive) and published by Electronic Arts as part
MySims_Racing
Field of study
Artificial Life, also referred to as ALife, is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution
Artificial_life
Hypothesis in cognitive science
to mind ever developed". Philosophy portal Cognitive science Computational neuroscience Lieto, Antonio (2021). Cognitive Design for Artificial Minds. London
Computational-representational understanding of mind
Computational-representational_understanding_of_mind
Branch of philosophy
Metapsychology Mind Outline of human intelligence Outline of thought Philosophy of artificial intelligence Self-reflection Theory of mind Theory of mind in animals
Philosophy_of_mind
surrounding artificial intelligence encompass a broad range of public, academic, and political debates regarding the societal effects of artificial intelligence
Artificial intelligence controversies
Artificial_intelligence_controversies
American teen sitcom (2005–2008)
Cody: Circle of Spies for the Nintendo DS. They were developed by Artificial Mind and Movement and published by Buena Vista Games, with the exception
The_Suite_Life_of_Zack_&_Cody
Hypothesized risk to human existence
from artificial intelligence, or AI x-risk, refers to the idea that substantial progress in artificial general intelligence (AGI) and artificial superintelligence
Existential risk from artificial intelligence
Existential_risk_from_artificial_intelligence
Pregnancy through in vivo fertilization
Artificial insemination is the deliberate introduction of sperm into the cervix or uterine cavity for the purpose of achieving pregnancy through in vivo
Artificial_insemination
Artificial intelligence system for discovering matrix multiplication algorithms
AlphaTensor is an artificial intelligence system developed by DeepMind for discovering efficient matrix multiplication algorithms using reinforcement learning
AlphaTensor
2009 video game
It? Bright Lights! Big Screen! is a trivia video game developed by Artificial Mind and Movement and published by Warner Bros. Interactive Entertainment
Scene It? Bright Lights! Big Screen!
Scene_It?_Bright_Lights!_Big_Screen!
Guidelines and laws to regulate AI
Regulation of artificial intelligence is the development of public sector policies and laws for promoting and regulating artificial intelligence (AI)
Regulation of artificial intelligence
Regulation_of_artificial_intelligence
British AI researcher (born 1976)
is a British artificial intelligence (AI) researcher and entrepreneur. He is the chief executive officer and co-founder of Google DeepMind and Isomorphic
Demis_Hassabis
Image-generating machine learning model
text-to-image models developed by Google DeepMind. They were developed by Google Brain until the company's merger with DeepMind in April 2023. Imagen is primarily
Imagen_(text-to-image_model)
American cognitive scientist (1927–2016)
David Prizes in 2014, the "Future"-oriented prize for "Artificial Intelligence, the Digital Mind". He was elected to the U.S. National Academy of Sciences
Marvin_Minsky
UK Artificial Intelligence Company
Mind Foundry is a British multinational artificial intelligence company based in Oxford, Oxfordshire, United Kingdom. The company is a spin-out of the
Mind_Foundry
Romanian researcher of artificial intelligence
also heads the Montreal office of Google DeepMind. Precup said she was drawn to the field of artificial intelligence at a young age by her interest in
Doina_Precup
AI alignment researcher
(born 1986 or 1987) is an AI alignment researcher who has worked at DeepMind and OpenAI. He joined Anthropic in May 2024. Jan Leike obtained his undergraduate
Jan_Leike
Subset of artificial intelligence
Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn
Machine_learning
about recurring themes in science fiction. First contact with aliens Artificial intelligence Machine rule/Cybernetic revolt/AI takeover Extraterrestrials
List of science fiction themes
List_of_science_fiction_themes
Computational model used in machine learning
consists of connected units or nodes called artificial neurons, which loosely model the neurons in the brain. Artificial neuron models that mimic biological neurons
Neural network (machine learning)
Neural_network_(machine_learning)
Conformance of AI to intended objectives
In the field of artificial intelligence (AI), alignment aims to steer AI systems toward a person's or group's intended goals, preferences, or ethical principles
AI_alignment
release their software under open-source licenses and are related to artificial intelligence projects. These include software libraries, frameworks, platforms
Lists of open-source artificial intelligence software
Lists_of_open-source_artificial_intelligence_software
Musical artist
Vogue, Logitech, Head & Shoulders, as well as in Video Games “WET” (Artificial Mind and Movement/Bethesda Softworks) Stage productions “The Pee-Wee Herman
Bert_Selen
Diagram to visually organize information
A mind map is a diagram used to visually organize information into a hierarchy, showing relationships among pieces of the whole. It is often based on a
Mind_map
Video game series
Creatures is an artificial life video game series created in the mid-1990s by English computer scientist Steve Grand while working for the Cambridge video
Creatures_(video_game_series)
Hubert Dreyfus was a critic of artificial intelligence research. In a series of papers and books, including Alchemy and AI (1965), What Computers Can't
Hubert Dreyfus's views on artificial intelligence
Hubert_Dreyfus's_views_on_artificial_intelligence
Ability to experience feelings and sensations
commonly and collectively describes sentience plus further features of the mind and consciousness, such as creativity, intelligence, sapience, self-awareness
Sentience
Study of general and fundamental questions
general and fundamental questions concerning topics like existence, knowledge, mind, reason, language, and value. It is a rational and critical inquiry that
Philosophy
American artificial intelligence company
OpenAI is an American artificial intelligence (AI) research organization headquartered in San Francisco, consisting of OpenAI Group PBC, a for-profit public
OpenAI
AI system to detect and respond to human emotions
Artificial empathy or computational empathy is the development of AI systems—such as companion robots or virtual agents—that can detect emotions and respond
Artificial_empathy
history, AI has raised many philosophical questions related to the human mind, artificial beings, and the nature of art in human–AI collaboration. During the
AI_art
AI researcher
the Department of Computing, and a senior scientist at DeepMind. He researches artificial intelligence, robotics, and cognitive science. Shanahan was
Murray_Shanahan
Open question in philosophy of how abstract minds interact with physical bodies
cognitive science, neuroscience, psychology, and artificial intelligence. In general, the existence of these mind–body connections seems unproblematic. Issues
Mind–body_problem
Largest city in Quebec, Canada
developers and publishers studios such as EA, Eidos Interactive, BioWare, Artificial Mind and Movement, Strategy First, THQ, and Gameloft mainly because of the
Montreal
Artificial intelligence in healthcare refers to the application of artificial intelligence (AI) to analyze and understand complex medical and healthcare
Artificial intelligence in healthcare
Artificial_intelligence_in_healthcare
2025 film by Gore Verbinski
past to recruit patrons of a Los Angeles diner to help combat a rogue artificial intelligence. Good Luck, Have Fun, Don't Die premiered at the 2025 Fantastic
Good Luck, Have Fun, Don't Die
Good_Luck,_Have_Fun,_Don't_Die
ARTIFICIAL MIND
ARTIFICIAL MIND
Surname or Lastname
English
English : possibly an unflattering nickname for a boastful, swaggering person (one who huffs and puffs).German (Hüffer) : from the Germanic personal name Hugifrid, composed of hug ‘head’, ‘mind’, ‘spirit’ + frid ‘peace’.North German (Hüffer) : status name for a prosperous small farmer. Compare South German Huber.German : probably an American spelling of Hof or Hoff.
Boy/Male
Tamil
Lord of mind
Surname or Lastname
English
English : topographic name for someone who lived by a spur of a hill, Old English hÅh (literally, ‘heel’).German : from the Germanic personal name Hufo, a short form of a compound name formed with hug ‘heart’, ‘mind’, ‘spirit’ as the first element.
Boy/Male
Tamil
Mounish | மோஉஂநீஷÂ
Lord of mind
Mounish | மோஉஂநீஷÂ
Female
English
Pet form of English Melinda, MINDY means "black/dark serpent" or "sweet serpent."Â
Surname or Lastname
English (West Midlands)
English (West Midlands) : from the Norman personal name Hubald, composed of the Germanic elements hug ‘heart’, ‘mind’, ‘spirit’ + bald ‘bold’, ‘brave’.
Girl/Female
Tamil
Charumati | சாரà¯à®®à®¤à¯€
Beautiful mind
Charumati | சாரà¯à®®à®¤à¯€
Boy/Male
Tamil
Lord of mind
Girl/Female
Tamil
Charumathi | சாரà¯à®®à®¾à®‚தீ
Beautiful mind
Charumathi | சாரà¯à®®à®¾à®‚தீ
Boy/Male
Tamil
Mindless
Surname or Lastname
English
English : nickname for a fair-minded man, from Middle English, Old French justice ‘justice’, ‘equity’, Latin iustitia, a derivative of iustus (see Just). It may also have been an occupational name for a judge, since this metonymic use of the word is attested from as early as the 12th century.
Surname or Lastname
English
English : partly from an unattested late Old English personal name, Hygemann, composed of the elements hyge ‘mind’ (cognate with the underlying Germanic element in Hugh) + mann ‘man’. In some cases this may also have been an occupational name for a servant (Middle English man) of a man called Hugh.Perhaps an altered spelling of German Homann.
Surname or Lastname
English
English : English nickname for a trusted servant, from Middle English gode ‘good’ + hewe ‘servant’ (a derivative of Old English hīwan ‘retinue’, ‘household’).English : from an Old Norse personal name composed of the elements guð ‘battle’ + hugi ‘mind’, ‘spirit’.
Surname or Lastname
English
English : from the Norman personal name Huard, Heward, composed of the Germanic elements hug ‘heart’, ‘mind’, ‘spirit’ + hard ‘hardy’, ‘brave’, ‘strong’.English : from the Anglo-Scandinavian personal name HÄward, composed of the Old Norse elements há ‘high’ + varðr ‘guardian’, ‘warden’.English : variant of Ewart 2.Irish : see Fogarty.Irish (County Clare) surname adopted as an equivalent of Gaelic Ó hÃomhair, which was formerly Anglicized as O’Hure.The house of Howard, the leading family of the English Roman Catholic nobility, was founded by Sir William Howard or Haward of Norfolk (d. 1308). The family acquired the dukedom of Norfolk by marriage. The first duke of Norfolk of the Howard line was created earl marshal of England by Richard III in 1483, and this office has been held by his succeeding male heirs to the present day. They also hold the earldoms of Suffolk, Berkshire, Carlisle, and Effingham. Henry VIII’s fifth queen, Catherine Howard (?1520–42), was a niece of Thomas Howard, 3rd Duke of Norfolk. American Howards include the father and son John Eager Howard and Benjamin Chew Howard of Baltimore, MD, both MD politicians.
Surname or Lastname
English
English : from the Old French personal name Hu(gh)e, introduced to Britain by the Normans. This is in origin a short form of any of the various Germanic compound names with the first element hug ‘heart’, ‘mind’, ‘spirit’. Compare, for example, Howard 1, Hubble, and Hubert. It was a popular personal name among the Normans in England, partly due to the fame of St. Hugh of Lincoln (1140–1200), who was born in Burgundy and who established the first Carthusian monastery in England.In Ireland and Scotland this name has been widely used as an equivalent of Celtic Aodh ‘fire’, the source of many Irish surnames (see for example McCoy).
Surname or Lastname
French
French : nickname for a stubborn or narrow-minded man, from Old French marre ‘ram’.English : variant spelling of Marr.Italian : from the plural of marra (see Marra).
Surname or Lastname
English (of Norman origin)
English (of Norman origin) : nickname from Old French pied de fer ‘iron foot’, given perhaps to someone with an artificial foot or leg, or to a tireless walker or messenger.
Boy/Male
Tamil
Lord of mind
Girl/Female
Tamil
Godly minded, Virtuous
Girl/Female
Bengali, Gujarati, Hindu, Indian, Marathi, Telugu
Image; Creature; Artificial
ARTIFICIAL MIND
ARTIFICIAL MIND
Girl/Female
Arabic
Beloved
Girl/Female
Muslim
The innermost essence
Boy/Male
Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi
Beautiful Eyes
Girl/Female
Australian, Greek
Mother of Aristaeus
Boy/Male
Biblical
A master of horses.
Surname or Lastname
English (Northumberland)
English (Northumberland) : said to be a variant of Scottish Fairlie.
Girl/Female
Indian
Near, Name of a woman scholar
Surname or Lastname
English
English : variant spelling of Doughty.
Girl/Female
Indian
Fair complexioned
Boy/Male
Arabic, Hindu, Indian, Marathi, Muslim, Punjabi, Sikh
A Famous Diamond
ARTIFICIAL MIND
ARTIFICIAL MIND
ARTIFICIAL MIND
ARTIFICIAL MIND
ARTIFICIAL MIND
a.
Made or contrived by art; produced or modified by human skill and labor, in opposition to natural; as, artificial heat or light, gems, salts, minerals, fountains, flowers.
a.
Artificial; imitative.
a.
Not fabricated; unwrought; not artificial; natural.
a.
Feigned; fictitious; assumed; affected; not genuine.
a.
Not artificial; not made or elaborated by art; natural; simple; artless; as, an inartificial argument; an inartificial character.
a.
Not artificial; plain; simple.
n.
An artificial bed of oysters.
adv.
In an artificial manner; by art, or skill and contrivance, not by nature.
adv.
Ingeniously; skillfully.
a.
Artful; cunning; crafty.
n.
The quality or appearance of being artificial; that which is artificial.
a.
Artificial. Cf. Synthesis, 2.
a.
Artificial.
n.
The artificial cultivation of oysters.
n.
Artificial grotto-work.
n.
The quality of being artificial.
adv.
Craftily; artfully.
a.
Cultivated; not indigenous; not of spontaneous growth; as, artificial grasses.
n.
An artificial oyster bed.
v. t.
To render artificial.