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Video game engine
GoldSrc (pronounced "gold source", formerly the Half-Life Engine) is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified
GoldSrc
Video game engine
is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source
Source_(game_engine)
American video game company
Quake, and remade it for GoldSrc as Team Fortress Classic in 1999. Valve released the software development kit (SDK) for the GoldSrc engine, facilitating
Valve_Corporation
List of mods for Valve's first game engine
This is a list of GoldSrc mods (modifications) for the video game Half-Life (HL). Azure Sheep - A mod released in 2001 where the player controls Barney
List_of_GoldSrc_mods
Video game series by Valve
developed by Turtle Rock Studios and released in 2004. It used the Half-Life GoldSrc engine, similarly to its predecessor. Besides the multiplayer mode, it
Counter-Strike
1998 video game
immersive world rather than a "shooting gallery." The game runs on the engine GoldSrc, a heavily modified version of the Quake engine, licensed from id Software
Half-Life_(video_game)
2002 video game
Microsoft Windows. The game originally used a modified Build engine, later the GoldSrc engine, before it was finally moved to the Lithtech engine. The game features
Die_Hard:_Nakatomi_Plaza
Video game engine developed by Epic Games
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
Unreal_Engine
2002 first-person shooter video game
Gearbox Software handled the Microsoft Windows version. Gearbox utilized the GoldSrc game engine by Valve Corporation, though it was heavily modified for Nightfire
James_Bond_007:_Nightfire
1999 video game
2016. Sven Co-op is a first-person shooter based on Half-Life, using its GoldSrc game engine. The modification enables a server to be hosted, so many players
Sven_Co-op
27000–27015 No Unofficial Steam (game client traffic) 27015 No Unofficial GoldSrc, Source engine and Source 2 engine dedicated server port 27015–27018 Unofficial
List of TCP and UDP port numbers
List_of_TCP_and_UDP_port_numbers
2003 video game
In 2013, Valve released an update for Day of Defeat, alongside other GoldSrc games developed by Valve, which included versions of the game for Mac OS
Day_of_Defeat
2004 video game
it was released in March 2004 for Windows. Condition Zero utilizes the GoldSrc engine and has a multiplayer mode, which features updated character models
Counter-Strike: Condition Zero
Counter-Strike:_Condition_Zero
2000 first-person shooter video game
to have more control over development. He chose to use the game engine GoldSrc, because he had already worked with the Quake and Quake 2 engines, and
Counter-Strike_(video_game)
Half-Life mod
August 10, 2018. The mod was under development for four years and uses the GoldSrc engine. Echoes is from the perspective of an unnamed scientist from the
Half-Life:_Echoes
Line of gaming PCs
Steam Machine Discontinued Steam Link Steam Machines Valve Index Software GoldSrc OpenVR Proton Source Source 2 Source Filmmaker Steam Steam Link SteamOS
Steam_Machine
2004 video game
industry professionals and an investigative journalist, using Half-Life's GoldSrc engine. The developers received an AU $25,000 grant from the Australia
Escape_from_Woomera
Handheld gaming computer by Valve
Steam Machine Discontinued Steam Link Steam Machines Valve Index Software GoldSrc OpenVR Proton Source Source 2 Source Filmmaker Steam Steam Link SteamOS
Steam_Deck
2002 video game
Developer Unknown Worlds Entertainment Designer Charlie Cleveland Engine GoldSrc Platform Windows Release October 31, 2002 Genres First-person shooter,
Natural Selection (video game)
Natural_Selection_(video_game)
2D bitmap displayed over a larger scene
3D models, but sprites are supported in some 3D game engines, such as GoldSrc and Unreal, and may be billboarded or locked to fixed orientations. Sprites
Sprite_(computer_graphics)
2012 video game
"genuinely tense". A review on Jeuxvideo.com praised the innovations to the GoldSrc engine, calling the improved the graphics and lighting in Cry of Fear unrecognized
Cry_of_Fear
Series of video game engines
also licensed to other developers. Several notable game engines, such as GoldSrc or the IW engine originate from id Tech code. Earlier game engines up to
Id_Tech
2007 video game
developing Team Fortress 2 as an expansion pack for Half-Life using Valve's GoldSrc engine, and gave a release date for the end of the year. In 1999, Valve
Team_Fortress_2
2001 video game expansion-pack
Writers Matthew Armstrong Brian Hess Randy Pitchford Series Half-Life Engine GoldSrc Platform PlayStation 2 Release NA: November 14, 2001 EU: November 30, 2001
Half-Life:_Decay
Anti-cheat software
with other games that use the same engine (e.g. Valve's Source games, GoldSrc games, Unreal Engine games). Valve never discloses which cheat was detected
Valve_Anti-Cheat
Video game engine
Dreamcast, Xbox, PlayStation 2 Predecessor Quake engine Successor id Tech 3, GoldSrc in part License GNU GPL-2.0-or-later Website www.idsoftware.com/business/idtech2/
Quake_II_engine
Video game movement technique
combining strafing and jumping. For instance, in games utilising the Quake or GoldSrc game engines or their derivatives, bunnyhopping is a technique which leverages
Strafing_(video_games)
Free game engine
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
Defold
Video game engine developed by id Software
versions of the engine on the net. Some of the best-known engines are: GoldSrc – The first engine to be created by Valve. It was used in the Half-Life
Quake_engine
Open-source game engine
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
GDevelop
2020 video game
lacked new features or improvements over the original version that used GoldSrc. Two teams wanted to improve on the Source remake and eventually merged
Black_Mesa_(video_game)
Proprietary computer game engine developed by Terathon Software
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
C4_Engine
order to run. List of game engines List of Source engine mods List of GoldSrc engine mods "Alien Swarm". Steam. Valve. Retrieved 12 March 2016. "Angels
List of video games derived from mods
List_of_video_games_derived_from_mods
engines were created in the years that followed, including Unreal Engine, GoldSrc, and CryEngine, and establishing 3D as the new standard in most computer
History_of_video_games
2000 video game
stopped after 2008. Two playable alpha builds were leaked in 2019. List of GoldSrc engine mods "History". Black Widow Games. Archived from the original on
They_Hunger
Editors' Choice Award" in 2007. Firearms: Source - A successor to Firearms, a GoldSrc team deathmatch mod. It was created by a different development team and
List_of_Source_mods
1999 video game
Valve Publisher Sierra Studios Designers John Cook Robin Walker Engine GoldSrc Platforms Windows, OS X, Linux Release April 7, 1999 Windows April 7, 1999
Team_Fortress_Classic
2005 video game
War II, the game is a remake of Day of Defeat. It was updated from the GoldSrc engine used by its predecessor to the Source engine, and a remake of the
Day_of_Defeat:_Source
Video games developed by Valve
the deathmatch mode from id Software's first-person shooter Quake in the GoldSrc game engine Day of Defeat Original release date(s): WW: May 1, 2003 Release
List_of_Valve_games
Game engine developed by Sierra On-Line
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
Sierra_Creative_Interpreter
Method for recursively subdividing a space into two subsets using hyperplanes
indoor environments. Game engines using BSP trees include the Doom, Quake, GoldSrc and Source engines. In them, BSP trees containing the static geometry of
Binary_space_partitioning
Process in which video footage is not rendered in real-time
also use 16-bit pre-rendered skyboxes, such as Half-Life (only in the GoldSrc version), Re-Volt, Quake II, and others. CG movies such as Toy Story, Shrek
Pre-rendering
1999 video game
Kristy Junio Randy Pitchford Composer Chris Jensen Series Half-Life Engine GoldSrc Platforms Windows, OS X, Linux Release November 19, 1999 Windows NA: November
Half-Life:_Opposing_Force
2001 video game
Pitchford II Composers Stephen Bahl Chris Jensen Series Half-Life Engine GoldSrc Platforms Windows, OS X, Linux Release Windows NA: June 12, 2001 EU: June
Half-Life:_Blue_Shift
Proprietary SSI's engine for Advanced Dungeons & Dragons role-playing games GoldSrc Half-Life engine C, C++, Assembly 1998 Yes 3D Windows, macOS, Linux, PlayStation
List_of_game_engines
Block-based programming language
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
Snap!_(programming_language)
Game engine developed by Sierra On-Line
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
Adventure_Game_Interpreter
Topics referred to by the same term
View, a 2003 video game, a mod to the video game Half-Life, see List of GoldSrc mods Point of View (Cassandra Wilson album), 1986 Point of View (Spyro
Point_of_view
codes of the Half-Life video game are available, but the source codes of GoldSrc, the game engine of this video game, are not available. Half-Life 2 2004
List of open-source video games
List_of_open-source_video_games
1999 video game
suspense that's missing from most frag-a-minute deathmatches." List of GoldSrc engine mods Smith, Quintin (2015-01-11). "Action Half-Life: The 5AM". Rock
Action_Half-Life
Topics referred to by the same term
video game Wizard Wars, a mod for the video game Half-Life, see List of GoldSrc mods This disambiguation page lists articles associated with the title
Wizard_Wars
2000 dark fantasy video game
Quake II, the team watched a demonstration of an early version of Valve's GoldSrc engine, a heavily modified, licensed version of id's Quake engine. The
American_McGee's_Alice
Fan-made modification of video games
the company held an annual mod expo showcasing new games built using GoldSrc, the Half-Life engine, including Gunman Chronicles and Counter Strike which
Video_game_modding
1997 video game
final version runs on a heavily modified version of the Quake engine, GoldSrc, with a small amount of the Quake II code. The soundtrack for Quake II
Quake_II
Video game development software
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
Stencyl
Topics referred to by the same term
series The Opera, a 2001 mod for the video game Half-Life, see List of GoldSrc mods Opera (fabrica ecclesiae), non profit foundations for the maintenance
Opera_(disambiguation)
2000 video game
experience that's high quality and that feels gritty and gloomy". List of GoldSrc mods "Friday, October 13 2000". WIT Entertainment. Archived from the original
Chemical_Existence
2007 video game
military advisors. On June 18, 2003, Modern Warfare shifted development from GoldSrc to Half-Life 2's Source engine, and was renamed to Operation: CO-IN, which
Insurgency: Modern Infantry Combat
Insurgency:_Modern_Infantry_Combat
Topics referred to by the same term
in Finland Kanonball, a mod for the video game Half-Life, see List of GoldSrc mods Cannonball (short story), a science-fiction short story by Liu Cixin
Cannonball_(disambiguation)
2017 video game
and Future Games Select released on September 21, 2017. Made using the GoldSrc engine, the mod includes a single-player campaign in which the player must
Half-Life:_C.A.G.E.D.
2000 video game
Banninga Mary Allred Miriam Howes Composers Anthony Brown Chris Liesch Engine GoldSrc Platform Microsoft Windows Release NA: November 21, 2000 EU: December 8
Gunman_Chronicles
Audio codec and compression format
in-game voice chat. On January 29, 2013, the updated to SteamPipe platform GoldSrc started using the SILK codec for the in-game voice chat. It has been found
SILK
Video game engine
shooter engine id Tech 3 id Tech 5 List of game engines Developed from the GoldSrc engine, itself derived from id Tech 2 Began as an effort to recreate Thief:
Id_Tech_4
2008 video game
Counter-Strike Online Developer Nexon Publisher Nexon Series Counter-Strike Engine GoldSrc (Online) Source (Online 2) Platform Microsoft Windows Release Online TW:
Counter-Strike_Online
2021 video game
Particles Developer Yuri "XF-Alien" Epifantsev Series Half-Life Engine GoldSrc Release October 29, 2021 (on Moddb) December 20, 2024 (on Steam) Genre
Delta_Particles
2001 video game
Developer Poke646 team Designer Marc Schröder Series Half-Life Engine GoldSrc Platform Windows Release 21 December 2001 Genre First-person shooter Mode
Poke646
2007 video game
modification developed by Team Reaction, the game has seen success on the GoldSrc engine, and more recently the Unreal Tournament 2003 Engine. Jailbreak:
Jailbreak:_Source
2007 video game
sequel to Pirates, Vikings and Knights, a modification for Valve's earlier GoldSrc engine created by three UC Berkeley students (Garrett Moore, Matt Bishop
Pirates, Vikings and Knights II
Pirates,_Vikings_and_Knights_II
1998 video game
FireArms Developer FireArms Development Team Engine Quake engine, GoldSrc Platforms Windows, Linux Release 1998 (Quake mod) April 30, 2000 (Half-Life
Firearms_(video_game)
Video game templates
some 3D video game engines, such as the Quake engine, its derivatives the GoldSrc and Source game engines, or the Unreal Engine, to construct levels. Brushes
Brush_(video_games)
Topics referred to by the same term
card series Hammer Editor, a 3D level editor for Source, Source 2 and GoldSrc maps HAMR, acronym for heat-assisted magnetic recording Hammer, to subject
Hammer_(disambiguation)
Topics referred to by the same term
to: Half-Life Dedicated Server, a server for multiplayer games using the GoldSrc engine. Hitachi-LG Data Storage, a joint venture between Hitachi and the
HLDS
2006 first-person shooter video game by Outerlight
The Ship (later retitled The Ship: Murder Party) is a first-person shooter video game developed by Outerlight using Valve's Source engine. The game was
The_Ship_(video_game)
of the game client and the game (server) in its SDK for modder use. The Goldsrc engine and its other components were reverse engineered in context of the
List of commercial video games with available source code
List_of_commercial_video_games_with_available_source_code
(and Linux, MacOS X, Pocket PC) (reverse engineered) Completed ? RTC ? ? GoldSrc (Half-Life 1) games Xash3D FWGS Active GPLv3 Key dating sim games Waffle
List of game engine recreations
List_of_game_engine_recreations
Mod for the video game Half-Life
Science and Industry Engine GoldSrc Platform Windows Release July 31, 1999 Genre First-person shooter Mode Multiplayer
Science_and_Industry
Webcomic by Valve Corporation based on the Team Fortress series
with a Quake mod of the same name, which was later ported as a standalone GoldSrc title called Team Fortress Classic, featuring a realistic military aesthetic
Team_Fortress_Comics
from Valve Corporation, but enhancing the game's assets from the original GoldSrc game engine to the newer Source engine, with Valve's blessing for the effort
Video_game_preservation
Open-source Java software game library
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
LWJGL
Computer game development middleware
SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc Infinity Engine Jedi LithTech Mugen Pie in the Sky Reality Lab RenderWare
Kynapse
Deus Ex (2000), Clive Barker's Undying (2001), Duke Nukem Forever (2011) GoldSrc (Modified Quake Engine) Half-Life 1998 Counter-Strike (2000), Gunman Chronicles
List of first-person shooter engines
List_of_first-person_shooter_engines
Type of video game engine
(id Software later reworked Quake to add OpenGL support to the game). GoldSrc, the engine derived from the Quake engine by Valve for Half-Life (1998)
First-person_shooter_engine
Topics referred to by the same term
(TV series), an American animated television series The Specialists, a GoldSrc mod for the video game Half-Life The Specialists, fictional characters
The_Specialists
Gaming computer by Valve
Steam Machine Discontinued Steam Link Steam Machines Valve Index Software GoldSrc OpenVR Proton Source Source 2 Source Filmmaker Steam Steam Link SteamOS
Steam_Machine_(computer)
GOLDSRC
GOLDSRC
GOLDSRC
GOLDSRC
Girl/Female
Latin American
From France or 'free one.' Feminine of Francis.
Boy/Male
Hebrew
My father is strong; father of heights.
Girl/Female
Indian
Joy; Pride
Boy/Male
Muslim
Wakeful, Attentive, Alert
Boy/Male
Indian
One who loves lords feet
Female
Babylonian
, lady of the earth.
Boy/Male
Hindu
Popular or famous, Fame
Girl/Female
Spanish
Born second.
Boy/Male
Christian, Hindu, Indian
A Name of Lord Shiva
Surname or Lastname
English and French
English and French : metonymic occupational name for a boatman, from Middle English, Old French barge ‘boat’, ‘barge’.Dutch : variant of Berg.
GOLDSRC
GOLDSRC
GOLDSRC
GOLDSRC
GOLDSRC