Search references for MSX CHARACTER-SET. Phrases containing MSX CHARACTER-SET
See searches and references containing MSX CHARACTER-SET!MSX CHARACTER-SET
Character set developed by Microsoft
intended characters. MSX character sets are a group of single- and double-byte character sets developed by Microsoft for MSX computers. They are based on code
MSX_character_set
Family of standardized home computer architectures released between 1983 and 1992
MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product
MSX
Using numbers to represent text characters
Character encoding is a convention of using a numeric value to represent each character of a writing script. Not only can a character set include natural
Character_encoding
Programming language dialect
to MSX microcomputers. Generally, MSX BASIC is designed to follow GW-BASIC, released the same year for IBM PCs and clones. During the creation of MSX BASIC
MSX_BASIC
Obsolete character code standard developed by Xerox Corporation
precursor of, and inspiration for, the Unicode Standard. The International Character Set (ICS) is compatible with XCCS. The XCCS 2.0 (1990) revision covers Latin
Xerox_Character_Code_Standard
Character encoding standard
Interchange, is a character encoding standard for representing a particular set of 95 (English-language–focused) printable and 33 control characters – a total
ASCII
Brazilian character encoding
standard character set in the Brazilian line of MSX computers. This code page is known by Star printers as Code page 3847. This character set was devised
BraSCII
Computer video display access
for this, the MSX-1 did not). The TMS9918A did have several features to make up for this shortfall, for example a programmable character set which allowed
MSX_Video_access_method
1990 stealth action game
already discontinued sales of their MSX games in Europe), although a fan translation was later produced in 1997 by the MSX hobbyist group G&T International
Metal_Gear_2:_Solid_Snake
Unix text formatting utility
available in the OS-9 shell. A tr command is also part of ASCII's MSX-DOS2 Tools for MSX-DOS version 2. The tr command has also been ported to the IBM i
Tr_(Unix)
1986 video game
bosses. Knightmare was created by the MSX division at Konami under management of Shigeru Fukutake. The character of Popolon was conceived by a staffer
Knightmare_(1986_video_game)
1987 Japanese film
Ikko Ono and produced by Sony. The film was animated entirely using 8-bit MSX computers and was released on Video8, Betamax, VHS, and LaserDisc in Japan
The_Flying_Luna_Clipper
American media franchise
released in 1989 for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum, Mega Drive/Genesis, Master System, arcade. Rambo III; based
Rambo_(franchise)
Publishing company based in Tokyo, Japan
ASCII is best known for creating the Derby Stallion video game series, the MSX computer, and the RPG Maker line of programming software. ASCII was founded
ASCII_Corporation
1985 video game
King's Valley is a platform game released by Konami for the MSX in 1985. The game is considered a spiritual successor to Konami's arcade maze shooter
King's_Valley
1991 video game
role-playing video game originally developed and published by Microcabin for the MSX Turbo R home computer, followed by ports for the PC-88, PC-98, FM Towns,
Illusion_City
Video game series
game, released in 1984 for the NEC PC-8801 and ported by Square for the MSX. Designed by Yoshio Kiya, the game gave rise to a series of sequels, most
Dragon_Slayer_(series)
1989 video game
enhance the ship's firepower. Konami's MSX division initially decided to adapt the arcade game Thunder Cross for the MSX, but the final product was deemed
Space_Manbow
Single-byte character encoding
The Lotus International Character Set (LICS) is a proprietary single-byte character encoding introduced in 1985 by Lotus Development Corporation. It is
Lotus International Character Set
Lotus_International_Character_Set
1984 video game
Lazy Jones is a platform game for the Commodore 64, ZX Spectrum, MSX and Tatung Einstein. It was written by David Whittaker and released by Terminal Software
Lazy_Jones
1987 video game
for the MSX home computer. It was re-released digitally for Microsoft Windows. It is the third and final entry in the Knightmare trilogy. Set a century
Shalom:_Knightmare_III
1985 video game
was released in Japan on 15 November 1985, and was ported to the MSX in 1986. The MSX version was released in Europe as Ninja II, being marketed as a sequel
Ninja_JaJaMaru-kun
1987 video game
is taken from promotional artwork drawn and painted by Drew Struzan. The MSX version of the game is titled Masters of the Universe. Two other Masters
Masters of the Universe: The Movie
Masters_of_the_Universe:_The_Movie
Unicode character block
teletext broadcasting standards. It includes characters from the Amstrad CPC, MSX, Mattel Aquarius, RISC OS, MouseText, Atari ST, TRS-80 Color Computer, Oric
Symbols_for_Legacy_Computing
1985 video game
Falcom and released in 1985 for the PC-8801, X1, PC-8001, PC-9801, FM-7 and MSX computers. Enhanced remakes were later released for the Sega Saturn, PC-9801
Xanadu_(video_game)
1984 video game
Soft originally released in 1984 for the NEC PC-8801, NEC PC-6001, FM-7 and MSX Japanese home computers. It was ported on May 27, 1988, to the Famicom, and
Princess Tomato in the Salad Kingdom
Princess_Tomato_in_the_Salad_Kingdom
1985 video game
Sharp X1. Additional versions followed in 1986 for the Family Computer and MSX, and was subsequently released in 1989 for the Nintendo Entertainment System
Castlequest
1985 video game
for the Famicom Disk System on 27 April 1990. In 1986, Hudson published an MSX port as Bomberman Special. The game was also released on Game Boy as a "Game
Bomberman_(1985_video_game)
1987 video game
is a 1987 action-adventure game developed and published by Konami for the MSX home computer. A reworked conversion was released for the Family Computer
The_Maze_of_Galious
Display artifact caused by 8-bit colour on older computers
could be used in any 8×8 tile of pixels. The effect was also noticeable on MSX software and in some Commodore 64 titles. There are workarounds to prevent
Attribute_clash
1990 video game
Fan 8/92, page 68. (in Japanese) "MSX Soft Top 30". MSX Magazine. ASCII Corporation. May 1991. p. 6.(in Japanese) MSX Magazine 5/92, page 7. (in Japanese)
Dragon_Knight_II
1986 video game
originally developed by Wolf Team and published by Telenet Japan for the MSX, PC-8801, X1, FM-7, and PC-9801 home computers. It is the first entry in
Valis:_The_Fantasm_Soldier
1988 video game
1988 horizontally scrolling shooter video game developed by Konami for the MSX. It is the first title in the Parodius series, although it is often confused
Parodius_(1988_video_game)
1990 video game
among them MSX Turbo R, PC-98, PC Engine (as Fray CD), and Game Gear. Fray is a simple action RPG. The game proceeds by the player's character Fray fighting
Fray_in_Magical_Adventure
Video game series
Douchuu Box Shot for MSX2 at GameFAQs Ganbare Goemon! Karakuri Dōchū (1987) MSX cover art Archived 2012-11-13 at the Wayback Machine at MobyGames "Ganbare
Ganbare_Goemon
1985 video game
Unlike the other Magic Knight games, Spellbound was never released for the MSX system back in 1985, but an authorized version was finally released by Tracy
Spellbound_(video_game)
Higher-level 7-bit and 8-bit character encoding system
escape sequences which can be used for switching between different coded character sets (for example, between ASCII and the Japanese JIS X 0208) so as to use
ISO/IEC_2022
1984 video game
NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year. A Nintendo
Hydlide
Standard UNIX utility
operating systems, for example a sort command is part of ASCII's MSX-DOS2 Tools for MSX-DOS version 2. The "uutils" project provides a cross-platform implementation
Sort_(Unix)
Portrayals of Batman outside of comic books
Video games featuring Batman include: Batman (1986) for the ZX Spectrum, MSX and Amstrad PCW; now known as Batman 3D Batman: The Caped Crusader (1988)
Batman_(franchise)
1983 video game
System on December 7, 1985 in Japan and September 1987 in North America, and MSX in 1986. An arcade sequel was released in 1986 as Spelunker II: 23 no Kagi
Spelunker_(video_game)
American film by Paul Michael Glaser
2, 2019. Generation-MSX.nl. "The Running Man (1990, MSX, Grandslam Entertainments) | Releases | Generation MSX". Generation-msx.nl. Retrieved May 17
The_Running_Man_(1987_film)
1986 video game
developed and published by Square for the Nintendo Entertainment System and MSX. The game was released in Japan on September 18, 1986 and in North America
King's_Knight
14, 2009. "MSX Software Database: Adult". Generation MSX. Archived from the original on October 28, 2009. Retrieved October 5, 2009. "MSX Software Database:
List of role-playing video games: 1990 to 1991
List_of_role-playing_video_games:_1990_to_1991
Microcomputer series
PHC-20 and PHC-25 family. Sanyo later used the PHC name on many of its MSX, MSX2 and MSX2+ compatible machines. The Sanyo PHC-1000 was released in 1979
Sanyo_PHC
Home computer sold by the Japanese company Sanyo from 1982
seen by Votre Ordinateur, as a replacement for the PHC-25, noting that its MSX compatibility would be a "guarantee of security for fans of the brand" who
Sanyo_PHC-25
1986 video game
September 2024. https://www.famitsu.com/games/t/20095/ "Tagoo : MSXソフトウエア検索 : 覇邪の封印". Msx.jpn.org. Retrieved 2016-02-06. "I Don't Believe in Warriors".
Miracle Warriors: Seal of the Dark Lord
Miracle_Warriors:_Seal_of_the_Dark_Lord
Programming language
ROM-based MSX BASIC for use in MSX home computers, which used a Z80 processor. This version supported the graphics and sound systems of the MSX computers;
Microsoft_BASIC
1985 video game
It was also ported to the MSX exclusively in Japan in 1986. In the game, the player assumes the role of a knight who sets out to destroy four demons
Nightshade_(1985_video_game)
1989 video game
Writing for MSX Magazine [ja] in 1989, a reviewer considered the Game Boy version of Puzzle Boy to be a slightly easier adaptation of the MSX game Maze-kun
Kwirk
1988 adventure game directed by Hideo Kojima
SDスナッチャー". MSX FAN. Japan: Tokuma Shoten Intermedia. May 1990. Retrieved March 4, 2021. Kojima, Hideo (May 1993). "今明かされるMSX秘語③ 我が青春のMSX". Beep! Mega
Snatcher_(video_game)
Japanese video game publisher
also collaborated with Nintendo to re-release Neo Geo, MSX and arcade titles for the Wii, and MSX titles for the Wii U, as part of the Virtual Console services
D4_Enterprise
1987 video game
Series X/S. The MSX2 version of Metal Gear was ranked on MSX Magazine's top 20 best selling MSX games in Japan for five months, debuting at no. 4 on the
Metal_Gear_(video_game)
1986 video game
game by Mastertronic released in 1986 for the ZX Spectrum, MSX, and Amstrad CPC. The game is set inside a futuristic prison consisting of 512 screens. The
Terminus_(1986_video_game)
Video game series by Konami
outside Japan, the arcade and MSX versions of Gradius were released under the title Nemesis. Salamander/Life Force (1986) Set in the same continuity as Gradius
Gradius
1986 video game
fall into it. Konami also developed a completely different version for the MSX in Japan. First released on cartridge, it was later re-released in Disk System
The Goonies (Famicom video game)
The_Goonies_(Famicom_video_game)
1987 video game
strategy game developed by Koei, originally released for the PC-98 in 1987, MSX and X68000 in 1988, MS-DOS and NES in 1990, and Amiga in 1990. It is the
Genghis_Khan_(video_game)
character. the MTX character set included only lowercase letters Except for the ASCII character set the MSX standard did not define the character set
List of home computers by video hardware
List_of_home_computers_by_video_hardware
1986 video game
certain items are found and/or bought, which can be lost after a few hits. The MSX version has the option to be played in turns by two players, with the second
Ganbare Goemon! Karakuri Dōchū
Ganbare_Goemon!_Karakuri_Dōchū
Video game series
Secret of the Inner Sanctum (1986; Apple II, Mac, MS-DOS, Commodore 64, NES, MSX, PC Engine CD-ROM²) Might and Magic II: Gates to Another World (1988; Apple
Might_and_Magic
1985 interactive movie video game
the character. The game uses LaserDisc technology to stream pre-recorded animation, which was produced by Japanese studio Toei Animation. Japanese MSX Magazine
Time_Gal
1984 video game
by in 1984 by Activision for the Atari 8-bit computers, Commodore 64, and MSX. The year is 8878, and the player is a member of an elite legion of planetary
Pastfinder
1983 video game
with versions for the Acorn Electron, Amstrad CPC, VIC-20, Dragon 32 and MSX released later. It was Ocean's first arcade port and reached number one in
Hunchback_(video_game)
Comics character
game was released by Dinamic Software for the ZX Spectrum, Amstrad CPC and MSX. El Capitán Trueno has been the subject of several popular songs; by Asfalto
Capitán_Trueno
Video display controller
Casio PV-2000, Coleco Adam, ColecoVision, CreatiVision, Hanimex Pencil II, MSX, Memotech MTX, NABU Personal Computer, PECOS, SG-1000, SC-3000, SV-318, SV-328
TMS9918
Media franchise created by Tom Clancy
October. It was released for the Atari ST, Amiga, Apple II, ZX Spectrum, MSX, Commodore 64 and IBM PC. The player must navigate the Red October towards
Ryanverse
Japanese video game series
"「ドラゴンナイト5」,「ワーズ・ワース」とのコラボイベントを本日開催". www.4gamer.net (in Japanese). Retrieved 2019-03-24. MSX Magazine (in Japanese). ASCII. August 1991. Chris Beveridge (November 23
Dragon Knight (video game series)
Dragon_Knight_(video_game_series)
Character in Rambo film franchise
released in 1989 for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum, Mega Drive, Master System, arcade Rambo III – Based on Rambo
John_Rambo
1983 video game
1983. The game was first released on Japanese home computers such as the MSX, NEC PC-6001mkII, Sharp X1, Fujitsu FM-7, Hitachi S1 and later to the Family
Nuts_&_Milk
1989 video game
day including Atari ST, Amiga, PC, Commodore 64, ZX Spectrum, Amstrad CPC, MSX, BBC Micro and Acorn Electron. It is claimed a version for the Apple II was
Superman: The Man of Steel (1989 video game)
Superman:_The_Man_of_Steel_(1989_video_game)
Dated classifications of computing character sets
page is a character encoding and as such it is a specific association of a set of (identifiers for) printable and non-printable characters with unique
Code_page
1982 video game
to the Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, and MSX. Crane had made several games for both Atari, Inc. and Activision before
Pitfall!
British home-computer company
announced several forthcoming models, including an IBM-compatible and an MSX-compatible. On 1 February they demonstrated the Oric Stratos/IQ164 at the
Tangerine_Computer_Systems
1986 video game
of the upgrades are lost. Fantasy Zone was ported to the Master System, MSX, Famicom/Nintendo Entertainment System, X68000, and PC Engine—all with similar
Fantasy_Zone
1983 video game
was followed by a sequel for the MSX computer in 1986, entitled Penguin Adventure. In addition, the penguin character Penta, and his son Pentarou became
Antarctic_Adventure
hardware-compatible with the MSX 2.0 standard[citation needed] but the system as a whole is not, leading to it being referred to as an "MSX 1.5" computer. Along
SVI-738
1989 video game
Commodore 64, Amiga, Atari ST, Amstrad CPC, and ZX Spectrum. It was converted to MSX by New Frontier. The game includes three levels based on scenes from the
Ghostbusters II (computer video game)
Ghostbusters_II_(computer_video_game)
American action-crime-drama film series
of the same name by Gremlin Graphics for the ZX Spectrum, Commodore 64, MSX and Amstrad CPC. In the game, the player controls Paul Kersey in the streets
Death_Wish_(film_series)
1985 video game
by Romstar.[citation needed] Gun.Smoke was ported to these systems: The MSX The PlayStation and Sega Saturn as a part of Capcom Generation 4 The PlayStation
Gun.Smoke
1991 video game
Japanese). September 1992. pp. 233–234. "プリメ倶楽部" [Princess Maker Club]. MSX・FAN [MSX FAN] (in Japanese). 徳間書店インターメディア. December 1992. pp. 14–15. 読者クロスレビュー
Princess_Maker_(video_game)
Screen modes, Screen 8 from "Portar MSX Tech Doc" Archived 2007-11-30 at the Wayback Machine "The MSX Plaza". msx-plaza.eu. "The Laboratorium : Why Did
List of 8-bit computer hardware graphics
List_of_8-bit_computer_hardware_graphics
Class of microcomputers
advanced mainstream home computers and game consoles obsoleted the MSX machines. The MSX computers were built around the Zilog Z80 8-bit processor, assisted
Home_computer
Base-16 numeric representation
#16r prefix code, when the input or output base has been changed to 16. MSX BASIC, QuickBASIC, FreeBASIC and Visual Basic prefix hex numbers with &H:
Hexadecimal
2005 action-adventure game
parody of New York City). The single-player story, set in 1998, follows mobster Toni Cipriani, a character first introduced in Grand Theft Auto III, and his
Grand Theft Auto: Liberty City Stories
Grand_Theft_Auto:_Liberty_City_Stories
1988 video game
reprogrammed by Emerald Software and published by U.S. Gold mostly in Europe. The MSX version was ported and published by Korean company Clover. The TurboGrafx-16
Vigilante_(video_game)
1988 video game
Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988
War_in_Middle_Earth
1986 video game
comic strip character of the same name. The game was published in 1986 by Mastertronic for the Amstrad CPC, Commodore 64, ZX Spectrum, and MSX personal computers
Flash_Gordon_(video_game)
1987 video game
less time on the clock. In 1988, the game was ported to the Master System, MSX, Amiga, Atari ST, Amstrad CPC, Commodore 64, and Famicom/Nintendo Entertainment
Alien_Syndrome
1998 video game
the Psi version, as well as the addition of a new playable character. Nintendo Life's Mark MSX compared its visual style with both Akira and Ghost in the
ESP_Ra.De.
Computer project
computers. MSX was successful mostly in the home markets of the manufacturers, for example Japan, South Korea, the Netherlands and Brazil. Unlike MSX, BASICODE
BASICODE
1986 video game
been ported to MSX, MSX2, PC-9801, Super Famicom, Game Boy Color, mobile phones, and Nintendo Switch. The player controls the hero character who is charged
Dragon_Quest_(video_game)
Process of determining content's charset
incorrect charset detection leads to mojibake, due to character bytes being interpreted as belonging to one set—the incorrectly detected one—when they actually
Charset_detection
1989 video game
pp. 26–27. Lardenoye, Dennis (May–June 1990). "MSX Software: Fantasm Soldier 2 (Systeem: MSX-2)". MSX Gids (in Dutch). No. 1. Uitgeverij Herps. p. 37
Valis_II
Warner Bros. media franchise
Gremlins 2: The New Batch video game for Amiga, Atari ST, Commodore 64, MS-DOS, MSX, Amstrad CPC and ZX Spectrum, distributed by Erbe Software in Spain and by
Gremlins_(franchise)
1987 video game
October 2021, based on the Retrospec 2003 remake FX Software's remake for the MSX. Originally an unofficial fan remake, but the developers came to an agreement
Head_over_Heels_(video_game)
Video game series
2009-08-10. "Nihon Telenet advertisement". MSX Magazine (in Japanese): 41. July 1988. "Nihon Telenet advertisement". MSX Magazine (in Japanese): 51. August 1988
Exile (1988 video game series)
Exile_(1988_video_game_series)
American media franchise
The Movie, was released by Gremlin Graphics for Amstrad CPC, Commodore 64, MSX, and ZX Spectrum also in 1987. Additionally, various Masters of the Universe
Masters_of_the_Universe
1985 video game
released for various platforms, such as the Nintendo Entertainment System, the MSX home computer, and the PC Engine. It was a major success in 1986, becoming
Gradius_(video_game)
computers and was later adopted by a few other vendors like the BBC Computer and MSX. It also saw use as an exchange medium in some magazines and even broadcast
List of Compact Cassette tape data storage formats
List_of_Compact_Cassette_tape_data_storage_formats
1987 video game
Amstrad CPC 6128 8-bit platform and ported to other systems: ZX Spectrum, MSX, and MS-DOS. The Amstrad CPC 464 version was different from the 6128 original
La_Abadía_del_Crimen
MSX CHARACTER-SET
MSX CHARACTER-SET
MSX CHARACTER-SET
MSX CHARACTER-SET
MSX CHARACTER-SET
MSX CHARACTER-SET
MSX CHARACTER-SET
MSX CHARACTER-SET
MSX CHARACTER-SET