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INFINITEREALITY

  • InfiniteReality
  • Graphics subsystem by Silicon Graphics

    InfiniteReality refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture

    InfiniteReality

    InfiniteReality

    InfiniteReality

  • SGI Onyx
  • Supercomputer series

    was launched with the RealityEngine2 or VTX graphics subsystems, and InfiniteReality was introduced in 1995. The RealityEngine2 is the original high-end

    SGI Onyx

    SGI Onyx

    SGI_Onyx

  • RealityEngine
  • 3D graphics hardware architecture

    content creation, engineering and research. It was succeeded by the InfiniteReality in early 1996, but coexisted with it for a time as an entry-level option

    RealityEngine

    RealityEngine

    RealityEngine

  • SGI Onyx2
  • Computer series

    their introduction, the Onyx2 could be configured with the Reality, InfiniteReality, or InfiniteReality2 graphics subsystems. Later, the InfiniteReality2E

    SGI Onyx2

    SGI Onyx2

    SGI_Onyx2

  • SGI Origin 3000 and Onyx 3000
  • Supercomputer family

    Processors. The G-brick is a 18U-high enclosure that supports the InfiniteReality graphics subsystem. Each G-brick can support two InfiniteReality3 or

    SGI Origin 3000 and Onyx 3000

    SGI_Origin_3000_and_Onyx_3000

  • Dominic Giampaolo
  • American software developer

    R8000 microprocessor chip set and worked on the RealityEngine and InfiniteReality graphics systems. While working for Silicon Graphics, he located and

    Dominic Giampaolo

    Dominic_Giampaolo

  • Brian McClendon
  • American businessman (born 1964)

    high-end workstation 3D graphics including GT, GTX, RealityEngine, and InfiniteReality, and then worked as an engineering director with @Home Network. In

    Brian McClendon

    Brian McClendon

    Brian_McClendon

  • Volume rendering
  • Representing a 3D-modeled object or dataset as a 2D projection

    mapping systems were used on graphics systems such as Silicon Graphics InfiniteReality, HP Visualize FX graphics accelerator, and others. This technique was

    Volume rendering

    Volume rendering

    Volume_rendering

  • SGI Challenge
  • Supercomputer family from Silicon Graphics

    with "GR" (for "Graphics Ready") could support the RealityEngine and InfiniteReality graphics subsystems. Standard models were either servers or supercomputers

    SGI Challenge

    SGI_Challenge

  • Multiseat configuration
  • Single computer that supports multiple local users at the same time

    17. 1990, Solbourne cg30 running SunOS 1996–2005, Silicon Graphics InfiniteReality running Irix 1996, ThinSoft/BeTwin 1999, Ibik/ASTER 2001, ThinSoft

    Multiseat configuration

    Multiseat configuration

    Multiseat_configuration

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