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Game engine developed by LucasArts
Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on
SCUMM
Set of game engine recreations
Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also
ScummVM
1987 video game
a replacement. To speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac
Maniac_Mansion
American video game company
LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series
Lucasfilm_Games
1992 point-and-click adventure game
and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with
Indiana Jones and the Fate of Atlantis
Indiana_Jones_and_the_Fate_of_Atlantis
American video game designer
LucasArts), and was given the opportunity to develop his own games. He invented SCUMM, a technology used in many subsequent games. After leaving LucasArts, Gilbert
Ron_Gilbert
Adventure games produced by LucasArts
of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned
LucasArts_adventure_games
1997 video game
Curse of Monkey Island was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game
The_Curse_of_Monkey_Island
1990 video game
Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface
Loom_(video_game)
1993 video game
designers on the project. Sam & Max Hit the Road is the ninth game to use the SCUMM adventure game engine, and also integrated the iMUSE audio system developed
Sam_&_Max_Hit_the_Road
1988 video game
then for the Amiga and Atari ST in 1989. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew
Zak McKracken and the Alien Mindbenders
Zak_McKracken_and_the_Alien_Mindbenders
Video game genre
open-source software project called ScummVM provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for Humongous Entertainment
Adventure_game
Video game series
download Fate of Monkey Island 2 download LucasArts adventure games SCUMM ScummVM Gilbert, Ron (September 20, 2004). "On Stranger Tides". Grumpy Gamer
Monkey_Island
Music system used in video games
patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991. iMUSE was developed out of Michael Land's frustration
IMUSE
Game development and framework for computer science research platform
as Sierra's Adventure Game Interpreter (AGI) and SCI systems, LucasArts' SCUMM system and Incentive Software's Freescape engine (in 1986). Unlike most
Game_engine
1990 video game
park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface
The_Secret_of_Monkey_Island
Swedish computer programmer
Microsoft Windows and OS X (closed-source) ScummVM - interpreter of adventure game engines, most notably LucasArts's SCUMM OpenTTD - reverse engineered game engine
Ludvig_Strigeus
American multimedia producer
installment of the Monkey Island franchise. LucasArts adventure games SCUMM ScummVM Radosław Frosztęga (2024-02-12). "Interview: David Fox – behind the
David_Fox_(game_designer)
American video game developer
three other series. All of Humongous's games until 2003 were built on the SCUMM game engine, which Gilbert had developed for LucasArts years prior; following
Humongous_Entertainment
1995 video game
Like other LucasArts adventure games, it uses the SCUMM video game engine. It is the last SCUMM game on MS-DOS. It features a full voice-acting cast
The_Dig_(video_game)
1989 video game
release of the film of the same name. It was the third game to use the SCUMM engine. Last Crusade expanded on Lucasfilm Games' traditional adventure
Indiana Jones and the Last Crusade: The Graphic Adventure
Indiana_Jones_and_the_Last_Crusade:_The_Graphic_Adventure
1991 adventure video game
Dave Grossman. Monkey Island 2 was the sixth LucasArts game to use the SCUMM engine and the first to use the iMUSE sound system. Monkey Island 2 was
Monkey Island 2: LeChuck's Revenge
Monkey_Island_2:_LeChuck's_Revenge
1993 adventure game
United States. Day of the Tentacle was the eighth LucasArts game to use the SCUMM engine. The game was released simultaneously on floppy disk and CD-ROM to
Day_of_the_Tentacle
Game engine developed by Sierra On-Line
alongside LucasArts' SCUMM. It influenced modern engines like Adventure Game Studio. Preservation efforts include support for SCI games in ScummVM, which merged
Sierra_Creative_Interpreter
2003 video game
first Backyard Baseball game to use a 3D graphics engine instead of the SCUMM engine. Backyard Baseball 2005 is an arcade baseball game featuring a group
Backyard_Baseball_2005
1995 video game
adventure game overall and the tenth to use the company's in-house game engine, SCUMM. It featured full-motion video and action sequences, using LucasArts' INSANE
Full Throttle (1995 video game)
Full_Throttle_(1995_video_game)
American cartoonist and video game designer
eventually became training materials for LucasArts programmers working with SCUMM, the core game engine used by LucasArts adventure games. Purcell created
Steve_Purcell
Video game genre
ADRIFT AGS Clickteam Fusion GameMaker Glulx IMUSE Inform KiriKiri Ren'Py SCUMM TADS Wintermute Engine Z-machine Lists List of graphic adventure games List
Action-adventure_game
1995 video game
Amiga and MS-DOS. The game was re-released as freeware in 2004 for use with ScummVM. In January 2022, a sequel was announced, titled Return of the Amazon
Flight_of_the_Amazon_Queen
Narrative-focused video game genre
ADRIFT AGS Clickteam Fusion GameMaker Glulx IMUSE Inform KiriKiri Ren'Py SCUMM TADS Wintermute Engine Z-machine Lists List of graphic adventure games List
Visual_novel
Game engine developed by Sierra On-Line
(C64), they did not use the AGI engine in those versions of the game. SCUMM ScummVM "King's Quest: World Video Game Hall of Fame". The Strong Museum of
Adventure_Game_Interpreter
2002 video game
developed on the SCUMM engine, best known for its use in LucasArts adventure games. In 2024 Moonbase Commander was made to work with ScummVM thereby removing
MoonBase_Commander
Video game subgenre
ADRIFT AGS Clickteam Fusion GameMaker Glulx IMUSE Inform KiriKiri Ren'Py SCUMM TADS Wintermute Engine Z-machine Lists List of graphic adventure games List
Survival_horror
Video game series
Intelligent Accompaniment Tutorial). Adibou games are now supported by ScummVM's "Gob" engine. In October 2005, Coktel Studio was sold by Vivendi Universal
Adibou
Game engine by Revolution Software
interface. Upon its first release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial
Virtual_Theatre
1999 video game
In 2021, a fan-made patch for Backyard Football was made available with ScummVM that relaunched online play. In 2024, former professional football player
Backyard Football (video game)
Backyard_Football_(video_game)
American video game designer
features and ideas proposed by the lead game developers within the LucasArts SCUMM engine. He, alongside Dave Grossman, helped to playtest Indiana Jones and
Tim_Schafer
1997 video game
collection ScummVM on 13 October 2016. It took another three years until it was ready for public testing on 16 June 2019, and was included in ScummVM version
Blade Runner (1997 video game)
Blade_Runner_(1997_video_game)
1993 video game
398-399 Salvador, Phil (2021-10-30). "Hands-on with Macromedia Director in ScummVM". The Obscuritory. Retrieved 2024-01-18. Ebert, Roger (September 1, 1994)
Cosmology_of_Kyoto
Video game engine developed by Epic Games
Interpreter Cobra Filmation Freescape Gold Box Sierra Creative Interpreter SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc
Unreal_Engine
Video game series
purchase. The first and second games in the series are also playable using ScummVM. Simon the Sorcerer was released by Adventure Soft in January 1993 for
Simon_the_Sorcerer_(series)
American media franchise
characters of Sam and Max appeared in internal testing material for new SCUMM engine programmers; Purcell created animated versions of the characters
Sam_&_Max
Video game sub-genre
ADRIFT AGS Clickteam Fusion GameMaker Glulx IMUSE Inform KiriKiri Ren'Py SCUMM TADS Wintermute Engine Z-machine Lists List of graphic adventure games List
Metroidvania
1997 video game
Humongous Entertainment Series Backyard Baseball Backyard Sports Engine SCUMM Platforms Microsoft Windows, Classic Mac OS Release Windows, Classic Mac
Backyard Baseball (1997 video game)
Backyard_Baseball_(1997_video_game)
American animated television series
shorts. Ranking the series as the "best afternoon [cartoon] show", Thelma Scumm of Animato! nonetheless was critical of the show's quality, satire, and
Tiny_Toon_Adventures
original on June 29, 2011. Retrieved August 6, 2011. Parrish, Jeremy. "When SCUMM Ruled the Earth". 1UP.com. Archived from the original on June 4, 2011. Retrieved
History_of_video_games
Children's American football video game series
the servers from scratch running on Node.js and using an online-enabled ScummVM build as the client to connect to the new servers which was released as
Backyard_Football
1996 video game
"rare". During September of that year, support for the game was added to ScummVM, after Alcachofa handed the source code to the program's team. Alcachofa
Dráscula: The Vampire Strikes Back
Dráscula:_The_Vampire_Strikes_Back
1997 computer game
U.F.O.s is a 1997 adventure video game developed by Artech Digital Entertainment and published by Corel Corporation and Hoffmann + Associates on Macintosh
U.F.O.s_(video_game)
Video game genre
ADRIFT AGS Clickteam Fusion GameMaker Glulx IMUSE Inform KiriKiri Ren'Py SCUMM TADS Wintermute Engine Z-machine Lists List of graphic adventure games List
Immersive_sim
1991 video game
Hugo II, Whodunit? (named Hugo's Mystery Adventure in the Hugo Trilogy re-release) is a parser-based adventure game designed by independent software developer
Hugo_II,_Whodunit?
1997 video game
134–5. Announcement in the official ScummVM forum Archived 2015-11-05 at the Wayback Machine Pegasus engine entry in ScummVM wiki Archived 2012-10-18 at the
The Journeyman Project: Pegasus Prime
The_Journeyman_Project:_Pegasus_Prime
1997 video game
Duckman: The Graphic Adventures of a Private Dick is a point-and-click adventure video game developed by the Illusions Gaming Company and published by
Duckman: The Graphic Adventures of a Private Dick
Duckman:_The_Graphic_Adventures_of_a_Private_Dick
Video game series
Magic Tales is a series of interactive storybooks for children, developed by Animation Magic and produced by Davidson, which were distributed by Capitol
Magic_Tales
1989 video game
Space Quest III: The Pirates of Pestulon is a 1989 graphic adventure game by Sierra On-Line, and the third game in the Space Quest series. Players assume
Space_Quest_III
Text with references (links) to other text that the reader can immediately access
340–348. doi:10.1093/llc/fqu037. ISSN 0268-1145. Parrish, Jeremy. "When SCUMM Ruled the Earth". 1UP.com. Archived from the original on 2016-03-03. Retrieved
Hypertext
Video game series
Animation Backyard Sports: The Animated Special (2026) Companies Humongous Entertainment Infogrames/Atari Atari SA Atari, Inc. Mega Cat Studios Related SCUMM
Backyard_Baseball
1997 video game
Obsidian is a 1997 graphic adventure game developed by Rocket Science Games and published by SegaSoft. It was released for Microsoft Windows and Mac OS
Obsidian_(1997_video_game)
American actor
Book Zone, July 7, 2010. Howard the Duck (1986): full cast and crew. Site SCUMM Bar.com gives an interview to Denny Delk, July 22, 2003 Delk's profile at
Denny_Delk
2000 video game
the series, the SCUMM scripting language was replaced by the Lua programming language. This is referenced in-game; the pirate-themed SCUMM Bar, which first
Escape_from_Monkey_Island
1992 video game
The Island of Dr. Brain is the second game in the Dr. Brain series by Sierra On-Line. It was released in 1992 and was only available for IBM PC compatibles
The_Island_of_Dr._Brain
Interactive media genre
ADRIFT AGS Clickteam Fusion GameMaker Glulx IMUSE Inform KiriKiri Ren'Py SCUMM TADS Wintermute Engine Z-machine Lists List of graphic adventure games List
Interactive_film
1992 video game
Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! (also known as Leather Goddesses 2 or LGOP2) is a graphic
Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!
Leather_Goddesses_of_Phobos_2:_Gas_Pump_Girls_Meet_the_Pulsating_Inconvenience_from_Planet_X!
Free game engine
Interpreter Cobra Filmation Freescape Gold Box Sierra Creative Interpreter SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker Genie Engine GoldSrc
Defold
1989 video game
Quest for Glory: So You Want to Be a Hero (originally released as Hero's Quest: So You Want to Be a Hero) is a 1989 adventure game/role-playing game hybrid
Quest for Glory: So You Want to Be a Hero
Quest_for_Glory:_So_You_Want_to_Be_a_Hero
Video game series
only if the player clicks an option at the right moment. When running with ScummVM, these games can be played on different operating systems, including Windows
Spy_Fox
2014 video game
of dialogue and emphasis on humor, like classic LucasArts games out of SCUMM. The plot centers around a character named Randal, a sociopath and kleptomaniac
Randal's_Monday
1995 video game
Crusader: No Remorse is an action game developed by Origin Systems and published by Electronic Arts. It was first released in 1995 for MS-DOS, with the
Crusader:_No_Remorse
1994 video game
Little Big Adventure is a 1994 action-adventure game developed by Adeline Software International. It was published in Europe by Electronic Arts, and by
Little_Big_Adventure
Changing the resolution of a digital image
DOSBox, as well as 2D game engines and game engine recreations such as ScummVM. They gained recognition with gamers, for whom these technologies encouraged
Image_scaling
Dark ride at Disney theme parks
"Disneyland's Pirates of the Caribbean reopens with new scenes". June 9, 2018. Scumm Bar (March 7, 2003). "Monkey Island – The Revelation". Retrieved October
Pirates of the Caribbean (attraction)
Pirates_of_the_Caribbean_(attraction)
1995 video game
The Journeyman Project 2: Buried in Time is a computer game developed by Presto Studios and is the second game in the Journeyman Project series of computer
The Journeyman Project 2: Buried in Time
The_Journeyman_Project_2:_Buried_in_Time
"Mortevielle". ScummVM :: Wiki. Retrieved 3 December 2023. "Future Wars – Hardcore Gaming 101". Retrieved 3 December 2023. "Kult". ScummVM :: Wiki. Retrieved
List of graphic adventure games
List_of_graphic_adventure_games
2000 video game
Humongous Entertainment Series Backyard Baseball Backyard Sports Engine SCUMM Platforms Windows, Macintosh Release Windows, Macintosh NA: June 6, 2000
Backyard_Baseball_2001
1997 video game
Riven: The Sequel to Myst is a 1997 adventure game developed by Cyan Productions and published by Red Orb Entertainment for Mac OS and Microsoft Windows
Riven
Handheld game console
Hexen, Hexen II, and Heretic as well as versions of emulators such as UAE, ScummVM, and LJZ/LJP, a multi-system emulator. There have also been attempts to
Tapwave_Zodiac
1993 video game
Lost in Time is a computer adventure game developed and published by Coktel Vision in 1993. It was promoted as being "The first Interactive Adventure Film
Lost_in_Time_(video_game)
2000 video game
Humongous Entertainment Publisher Infogrames Series Backyard Sports Engine SCUMM Platforms Macintosh, Windows Release October 3, 2000 Genre Sports Modes
Backyard_Soccer_MLS_Edition
1987 video game
Mortville Manor (French: Le Manoir de Mortevielle) is a point-and-click adventure game developed and published by Lankhor released in 1987 for Atari ST
Mortville_Manor
Video game series
voiced Putt-Putt in Pep's Birthday Surprise. The games are supported by ScummVM and thus can be played on other platforms such as handhelds. Humongous
Putt-Putt_(series)
1996 video game
the game can still be played on modern systems with the ScummVM or DOSBox emulators. ScummVM can take the real game data such as scripting information
Discworld II: Missing Presumed...!?
Discworld_II:_Missing_Presumed...!?
2001 video game
The Final Scene is the fifth installment in the Nancy Drew point-and-click adventure game series by Her Interactive. The game is available for play on
Nancy_Drew:_The_Final_Scene
1992 video game
Might and Magic IV: Clouds of Xeen (originally released as Might and Magic: Clouds of Xeen) is the fourth installment in the Might and Magic series by
Might and Magic IV: Clouds of Xeen
Might_and_Magic_IV:_Clouds_of_Xeen
1992 video game
the product, invoking a lawsuit from LucasArts over the ownership of the SCUMM game engine and disruption from press release. When a demo of the game was
Putt-Putt_Joins_the_Parade
Video game series
2015. These games were written using the SCUMM engine and can thus be played on additional platforms by using ScummVM. The series was hosted by "Buzzy the
Junior_Field_Trips
1988 video game
Dark Side is a 1988 video game published by Incentive Software for the Amiga, Atari ST, Amstrad CPC, Commodore 64, IBM PC compatibles, ZX Spectrum, and
Dark_Side_(video_game)
Virtual machine for interactive fiction games
Quetzal save-format, but the packaging of the file-structure is different. SCUMM – by LucasArts, a graphical system similar to Z-machine TADS – Made to address
Z-machine
Type of video game engine remastering process
games. Occasionally, as was the case with some of the engines/game cores in ScummVM, the original developers have helped the projects by supplying the original
Game_engine_recreation
executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original
List of game engine recreations
List_of_game_engine_recreations
1987 video game
Leisure Suit Larry in the Land of the Lounge Lizards is a graphic adventure game for adults only - age 18+, developed by Sierra On-Line, published in 1987
Leisure Suit Larry in the Land of the Lounge Lizards
Leisure_Suit_Larry_in_the_Land_of_the_Lounge_Lizards
1995 video game
I Have No Mouth, and I Must Scream is a 1995 point-and-click adventure horror game developed by Cyberdreams and The Dreamers Guild, co-designed by Harlan
I Have No Mouth, and I Must Scream (video game)
I_Have_No_Mouth,_and_I_Must_Scream_(video_game)
1991 video game
Castle of Dr. Brain is an educational video game released in 1991 by Sierra On-Line. It is a puzzle adventure game. The objective of the game is to successfully
Castle_of_Dr._Brain
2001 video game
Hyperspace Delivery Boy! is a puzzle action game released for the Pocket PC on December 23, 2001. It was ported to Microsoft Windows and Linux. The game
Hyperspace_Delivery_Boy!
1985 video game
The Black Cauldron is an adventure game designed by Al Lowe of Sierra On-Line and published in 1985. The game is based on the Disney film The Black Cauldron
The Black Cauldron (video game)
The_Black_Cauldron_(video_game)
1990 video game
Elvira: Mistress of the Dark is a horror adventure/role-playing video game developed by Horror Soft and released by Accolade in 1990 for the Amiga, Atari
Elvira: Mistress of the Dark (video game)
Elvira:_Mistress_of_the_Dark_(video_game)
Topics referred to by the same term
from Unite and Win, 1987 "Scum", by Lovejoy from Wake Up & It's Over, 2023 SCUMM (Script Creation Utility for Maniac Mansion), scripting language for development
Scum
2008 German adventure video game
adventure game in the same vein as LucasArts' pre-1994 games created using the SCUMM engine. The game screen shows a two-dimensional cartoon world where Edna
Edna_&_Harvey:_The_Breakout
Video game series
Infogrames Playground Productions (remaster) Series Backyard Sports Engine SCUMM Platforms Windows, Mac Release Original (Windows, Mac) NA: October 30, 2001
Backyard_Basketball
1999 video game
Entertainment Publisher Humongous Entertainment Series Blue's Clues Engine SCUMM Platforms PC, Mac OS Release May 11, 1999 Genre Educational Mode Single-player
Blue's_123_Time_Activities
2001 video game
(animator) Writer Julia Hill Composer Nathan Rosenberg Series Freddi Fish Engine SCUMM Platforms Macintosh, Windows, Linux, iOS, Nintendo Switch, PlayStation 4
Freddi Fish 5: The Case of the Creature of Coral Cove
Freddi_Fish_5:_The_Case_of_the_Creature_of_Coral_Cove
SCUMM
SCUMM
SCUMM
SCUMM
Girl/Female
Indian, Sikh
Divine; Sacred
Boy/Male
Hindu, Indian
Greatest Devotee of Lord Shiva
Girl/Female
Hindu, Indian
A Divine; Unique Soul
Surname or Lastname
English
English : variant of Long 1.German and French (Alsace–Lorraine) : from Middle High German lunge ‘lung’, presumably applied as a nickname.Chinese : variant of Long 3.Chinese : variant of Long 4.
Girl/Female
Muslim/Islamic
She was a female companion (R.A) and also a muhajirah who migrated to Madinah; she also narrated a Hadith quoting the Prophet; "Apply yourself to glorifying Allah, saying there is not God but He and
Boy/Male
American, Anglo, British, Christian, Danish, English, German, Jamaican, Latin, Scottish
To Wander; Nobleman; Leader; Earl; Wanderer
Boy/Male
British, English
From the Red Brook
Girl/Female
Arabic, Muslim
Laaibah is the Prettiest Women in All the Jannats (Heavens)
Girl/Female
Tamil
Deepmala | தீபமாளா
Row of lamps
Girl/Female
Tamil
Anunitha | அநூநிதா
Courtesy
SCUMM
SCUMM
SCUMM
SCUMM
SCUMM
imp. & p. p.
of Scum
n.
The act of taking off scum.
n.
A mixture of dunder, molasses, water, and scummings, used in the West Indies for distillation.
n.
The act of throwing up froth or scum; separation of the scum or impurities from liquids; scumming; clarification.
v. i.
To scumber.
n.
Excrement; scumber.
p. pr. & vb. n.
of Scum
n.
That which is scummed off; skimmings; scum; -- used chiefly in the plural.
a.
Covered with scum; of the nature of scum.
n.
A kind of intoxicating liquor distilled from cane juice, or from the scummings of the boiled juice, or from treacle or molasses, or from the lees of former distillations. Also, sometimes used colloquially as a generic or a collective name for intoxicating liquor.
n.
An instrument for taking off scum; a skimmer.