Search references for KNUTHS ALGORITHM-X. Phrases containing KNUTHS ALGORITHM-X
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Algorithm for exact cover problem
Algorithm X is an algorithm for solving the exact cover problem. It is a straightforward recursive, nondeterministic, depth-first, backtracking algorithm
Knuth's_Algorithm_X
American computer scientist and mathematician (born 1938)
links Knuth–Bendix completion algorithm Knuth Prize Knuth's Algorithm X Knuth's Simpath algorithm Knuth's up-arrow notation Knuth–Morris–Pratt algorithm Davis–Knuth
Donald_Knuth
Algorithm for finding sub-text location(s) inside a given sentence in Big O(n) time
In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within
Knuth–Morris–Pratt_algorithm
Semi-decision algorithm for transforming a set of equations
The Knuth–Bendix completion algorithm (named after Donald Knuth and Peter Bendix) is a semi-decision algorithm for transforming a set of equations (over
Knuth–Bendix completion algorithm
Knuth–Bendix_completion_algorithm
Line-breaking algorithm used in the TeX typesetting package
The Knuth–Plass algorithm is a line-breaking algorithm designed for use in Donald Knuth's typesetting program TeX. It integrates the problems of text
Knuth–Plass line-breaking algorithm
Knuth–Plass_line-breaking_algorithm
Programming technique on linked lists
efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. Algorithm X is a recursive, nondeterministic, depth-first
Dancing_links
Algorithm for computing greatest common divisors
In mathematics, the Euclidean algorithm, or Euclid's algorithm, is an efficient method for computing the greatest common divisor (GCD) of two integers
Euclidean_algorithm
Partition into subsets from a given family
abbreviated X3C. Knuth's Algorithm X is an algorithm that finds all solutions to an exact cover problem. DLX is the name given to Algorithm X when it is implemented
Exact_cover
Algorithm for finding shortest paths
Dijkstra's algorithm (/ˈdaɪk.strəz/, DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent
Dijkstra's_algorithm
Concept in mathematics
mathematics, the Robinson–Schensted–Knuth correspondence, also referred to as the RSK correspondence or RSK algorithm, is a combinatorial bijection between
Robinson–Schensted–Knuth correspondence
Robinson–Schensted–Knuth_correspondence
Sequence of operations for a task
In mathematics and computer science, an algorithm (/ˈælɡərɪðəm/ ) is a finite sequence of mathematically rigorous instructions, typically used to solve
Algorithm
Algorithms to complete a sudoku
Modelling Sudoku as an exact cover problem and using an algorithm such as Knuth's Algorithm X and his Dancing Links technique "is the method of choice
Sudoku_solving_algorithms
Method for computing the relation of two integers with their greatest common divisor
polynomials. The extended Euclidean algorithm is particularly useful when a and b are coprime. With that provision, x is the modular multiplicative inverse
Extended_Euclidean_algorithm
Important algorithms in numerical statistics
naïve algorithm to calculate the estimated variance is given by the following: Let n ← 0, Sum ← 0, SumSq ← 0 For each datum x: n ← n + 1 Sum ← Sum + x SumSq
Algorithms for calculating variance
Algorithms_for_calculating_variance
Typesetting system
underlying TeX routines and algorithms. Most TeX extensions are available for free from CTAN, the Comprehensive TeX Archive Network. Donald Knuth has indicated
TeX
Books about algorithms by Donald Knuth
(Volumes 1–7) written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. As of 2026[update] it consists of published
The Art of Computer Programming
The_Art_of_Computer_Programming
Algorithm for computing the greatest common divisor
The binary GCD algorithm, also known as Stein's algorithm or the binary Euclidean algorithm, is an algorithm that computes the greatest common divisor
Binary_GCD_algorithm
String searching algorithm
computer science, the Boyer–Moore string-search algorithm is an efficient string-searching algorithm that is the standard benchmark for practical string-search
Boyer–Moore string-search algorithm
Boyer–Moore_string-search_algorithm
Algorithm for polynomial evaluation
mathematics and computer science, Horner's method (or Horner's scheme) is an algorithm for polynomial evaluation. It is named after William George Horner, although
Horner's_method
Algorithm for evaluating polynomials
In computer science, the Knuth–Eve algorithm is an algorithm for polynomial evaluation. It preprocesses the coefficients of the polynomial to reduce the
Knuth–Eve_algorithm
Algorithm for integer multiplication
x 1 y 1 + x 0 y 0 − ( x 1 y 1 − x 0 y 0 + x 1 y 0 + x 0 y 1 = x 1 y 1 + x 0 y 0 − ( x 1 y 1 − x 0 y 0 + x 1 y 0 + x 0 y 1 = x 1 y 1 + x 0 y 0 − ( x 1
Karatsuba_algorithm
Node ordering for directed acyclic graphs
ISBN 0-8186-8052-0, S2CID 206554481 D. E. Knuth, The Art of Computer Programming, Volume 1, section 2.2.3, which gives an algorithm for topological sorting of a partial
Topological_sorting
formula Cumulant Data clustering Equivalence relation Exact cover Knuth's Algorithm X Dancing Links Exponential formula Faà di Bruno's formula Feshbach–Fano
List_of_partition_topics
Procedure for finding a stable matching
Gale–Shapley algorithm (also known as the deferred acceptance algorithm, propose-and-reject algorithm, or Boston Pool algorithm) is an algorithm for finding
Gale–Shapley_algorithm
Search algorithm finding the position of a target value within a sorted array
half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary
Binary_search
Algorithm to multiply two numbers
multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient
Multiplication_algorithm
An algorithm is a fundamental set of rules or defined procedures that are typically designed and used to be a simpler way to solve a specific problem
List_of_algorithms
Program to compare computer programming languages
The TPK algorithm is a simple program introduced by Donald Knuth and Luis Trabb Pardo to illustrate the evolution of computer programming languages. In
TPK_algorithm
Algorithm that arranges lists in order
In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order
Sorting_algorithm
Triangulation method
O(n2 log n) time algorithm for the minmax angle triangulation" (PDF). SIAM Journal on Scientific and Statistical Computing. 13 (4): 994–1008. CiteSeerX 10.1.1.66
Delaunay_triangulation
Describes approximate behavior of a function
x x = lim x → 0 x + o ( x 2 ) x = lim x → 0 1 + o ( x ) = 1 {\displaystyle \lim _{x\to 0}{\frac {\sin x}{x}}=\lim _{x\to 0}{\frac {x+o(x^{2})}{x}}=\lim
Big_O_notation
Mapping arbitrary data to fixed-size values
perceptual hashing algorithms, and provides a C-like API to use those functions in your own programs. pHash itself is written in C++. Knuth, Donald E. (1975)
Hash_function
Decomposition of a number into a product
Algorithms, pp. 191–226. Chapter 6: Subexponential Factoring Algorithms, pp. 227–284. Section 7.4: Elliptic curve method, pp. 301–313. Donald Knuth.
Integer_factorization
Algorithms which recursively solve subproblems
In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or
Divide-and-conquer_algorithm
Graph algorithm
Kosaraju's algorithm and the path-based strong component algorithm. The algorithm is named for its inventor, Robert Tarjan. The algorithm takes a directed
Tarjan's strongly connected components algorithm
Tarjan's_strongly_connected_components_algorithm
Type of comparison sorting algorithm
computer science, merge-insertion sort or the Ford–Johnson algorithm is a comparison sorting algorithm published in 1959 by L. R. Ford Jr. and Selmer M. Johnson
Merge-insertion_sort
Shape in mathematics of domino tiling
x 1 x 2 ⋯ x n x 2 x 3 ⋯ x n + 1 ⋮ ⋮ ⋮ x n x n + 1 ⋯ x 2 n − 1 ] {\displaystyle H_{n}={\begin{bmatrix}x_{1}&x_{2}&\cdots &x_{n}\\x_{2}&x_{3}&\cdots &x_{n+1}\\\vdots
Aztec_diamond
On finding a repeating loop in a sequence
x 0 , x 1 = f ( x 0 ) , x 2 = f ( x 1 ) , … , x i = f ( x i − 1 ) , … {\displaystyle x_{0},\ x_{1}=f(x_{0}),\ x_{2}=f(x_{1}),\ \dots ,\ x_{i}=f(x_{i-1})
Cycle_detection
The algorithm carries out a systematic search for a string which admits two different decompositions into codewords. As Knuth reports, the algorithm was
Sardinas–Patterson_algorithm
Optimization problem in computer science
(1998). "An optimal algorithm for approximate nearest neighbor searching" (PDF). Journal of the ACM. 45 (6): 891–923. CiteSeerX 10.1.1.15.3125. doi:10
Nearest_neighbor_search
Divide and conquer sorting algorithm
sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961. It is still a commonly used algorithm for
Quicksort
Product of numbers from 1 to n
Pitman 1993, p. 153. Kleinberg, Jon; Tardos, Éva (2006). Algorithm Design. Addison-Wesley. p. 55. Knuth, Donald E. (1998). The Art of Computer Programming,
Factorial
Mathematical function, inverse of an exponential function
logarithm algorithm calculates lb(x) recursively, based on repeated squarings of x, taking advantage of the relation log 2 ( x 2 ) = 2 log 2 | x | . {\displaystyle
Logarithm
Nearest integers from a number
functions: x 1 ≤ x 2 ⇒ ⌊ x 1 ⌋ ≤ ⌊ x 2 ⌋ , x 1 ≤ x 2 ⇒ ⌈ x 1 ⌉ ≤ ⌈ x 2 ⌉ . {\displaystyle {\begin{aligned}x_{1}\leq x_{2}&\Rightarrow \lfloor x_{1}\rfloor
Floor_and_ceiling_functions
Multiplication algorithm
The Schönhage–Strassen algorithm is an asymptotically fast multiplication algorithm for large integers, published by Arnold Schönhage and Volker Strassen
Schönhage–Strassen_algorithm
Bijective correspondence in mathematics
of the same shape. It has various descriptions, all of which are of algorithmic nature, it has many remarkable properties, and it has applications in
Robinson–Schensted correspondence
Robinson–Schensted_correspondence
Method in computational algebra
computer algebra systems. Berlekamp's algorithm takes as input a square-free polynomial f ( x ) {\displaystyle f(x)} (i.e. one with no repeated factors)
Berlekamp's_algorithm
Study of resources used by an algorithm
algorithm. The term "analysis of algorithms" was coined by Donald Knuth. Algorithm analysis is an important part of a broader computational complexity
Analysis_of_algorithms
Algorithmic runtime requirements for common math procedures
(1994). Fast Algorithms—A Multitape Turing Machine Implementation. BI Wissenschafts-Verlag. ISBN 978-3-411-16891-0. OCLC 897602049. Knuth 1997 Harvey,
Computational complexity of mathematical operations
Computational_complexity_of_mathematical_operations
square-free decomposition f = ( x + 1 ) ( x 2 + 1 ) 3 ( x + 2 ) 4 . {\displaystyle f=(x+1)(x^{2}+1)^{3}(x+2)^{4}.} This algorithm splits a square-free polynomial
Factorization of polynomials over finite fields
Factorization_of_polynomials_over_finite_fields
Algorithm that employs a degree of randomness as part of its logic or procedure
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random
Randomized_algorithm
String searching algorithm
In computer science, the Rabin–Karp algorithm or Karp–Rabin algorithm is a string-searching algorithm created by Richard M. Karp and Michael O. Rabin (1987)
Rabin–Karp_algorithm
Computer science concept
usually a feasible solution. In 1971, Knuth published a relatively straightforward dynamic programming algorithm capable of constructing the statically
Optimal_binary_search_tree
String-searching algorithm
haystack's length. The two-way algorithm can be viewed as a combination of the forward-going Knuth–Morris–Pratt algorithm (KMP) and the backward-running
Two-way string-matching algorithm
Two-way_string-matching_algorithm
String search algorithm
simplification of the Boyer–Moore string-search algorithm which is related to the Knuth–Morris–Pratt algorithm. The algorithm trades space for time in order to obtain
Boyer–Moore–Horspool algorithm
Boyer–Moore–Horspool_algorithm
Greatest common divisor of polynomials
Euclid's algorithm to the following polynomials X 8 + X 6 − 3 X 4 − 3 X 3 + 8 X 2 + 2 X − 5 {\displaystyle X^{8}+X^{6}-3X^{4}-3X^{3}+8X^{2}+2X-5} and 3 X 6 +
Polynomial greatest common divisor
Polynomial_greatest_common_divisor
Property of an algorithm
science, algorithmic efficiency is a property of an algorithm which relates to the amount of computational resources used by the algorithm. Algorithmic efficiency
Algorithmic_efficiency
Problem in computer science
approximation algorithms for the count-distinct problem the CVM Algorithm (named by Donald Knuth after the initials of Sourav Chakraborty, N. V. Vinodchandran
Count-distinct_problem
Awards issued by computer scientist Donald Knuth
Algorithms, FG denotes the book Selected Papers on Fun and Games, and MM denotes the book MMIXware - A RISC Computer for the Third Millennium. Knuth is
Knuth_reward_check
Sorting algorithm
Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient
Insertion_sort
Discrete Fourier transform for prime sizes
Rader's algorithm (1968), named for Charles M. Rader of MIT Lincoln Laboratory, is a fast Fourier transform (FFT) algorithm that computes the discrete
Rader's_FFT_algorithm
Parsing algorithm for context-free grammars
Cocke–Younger–Kasami algorithm (alternatively called CYK, or CKY) is a parsing algorithm for context-free grammars published by Itiroo Sakai in 1961. The algorithm is named
CYK_algorithm
Technique to compress data
Huffman's algorithm. Given A set of symbols S {\displaystyle S} and for each symbol x ∈ S {\displaystyle x\in S} , the frequency f x {\displaystyle f_{x}} representing
Huffman_coding
Divide and conquer sorting algorithm
merge-sort) is an efficient and general purpose comparison-based sorting algorithm. Most implementations of merge sort are stable, which means that the relative
Merge_sort
Combinatorial algorithm
The Steinhaus–Johnson–Trotter algorithm or Johnson–Trotter algorithm, also called plain changes, is an algorithm named after Hugo Steinhaus, Selmer M.
Steinhaus–Johnson–Trotter algorithm
Steinhaus–Johnson–Trotter_algorithm
Methodic assignment of colors to elements of a graph
doi:10.1016/0304-3975(91)90081-C, ISSN 0304-3975 Knuth, Donald Ervin (1997), Seminumerical Algorithms, The Art of Computer Programming, vol. 2 (3rd ed
Graph_coloring
Classification of algorithm
A galactic algorithm is an algorithm with record-breaking theoretical (asymptotic) performance, but which is not used due to practical constraints. Typical
Galactic_algorithm
Simple sorting algorithm using comparisons
Bubble sort, sometimes referred to as sinking sort, is a simple sorting algorithm that repeatedly steps through the input list element by element, comparing
Bubble_sort
Unsolved problem in computer science
polynomial function on the size of the input to the algorithm. The general class of questions that some algorithm can answer in polynomial time is "P" or "class
P_versus_NP_problem
About simultaneous modular congruences
Euclidean algorithm. Thus, we want to find a polynomial P ( X ) {\displaystyle P(X)} , which satisfies the congruences P ( X ) ≡ A i ( X ) ( mod P i ( X ) )
Chinese_remainder_theorem
Feature of continuing on a new line when a line is full
greedy algorithm for line-breaking predates the dynamic programming method outlined by Donald Knuth in an unpublished 1977 memo describing his TeX typesetting
Wrapping_(text)
Algorithmic problem on pairs of sequences
computer science problem. Because it is polynomial and has an efficient algorithm to solve it, it is employed to compare data and merge changes to files
Longest_common_subsequence
Largest integer that divides given integers
Prague: A50. Retrieved 2008-11-25. Knuth, Donald E. (1997). The Art of Computer Programming. Vol. 2: Seminumerical Algorithms (3rd ed.). Addison-Wesley Professional
Greatest_common_divisor
Algorithm for generating pseudo-randomized numbers
A linear congruential generator (LCG) is an algorithm that yields a sequence of pseudo-randomized numbers calculated with a discontinuous piecewise linear
Linear_congruential_generator
Separation of a word into syllables
TeX hyphenation algorithm used an exception list of approximately 300 words. In TeX82, over 1000 words were added to this list. In Knuth's Plain TeX's hyphenation
Syllabification
The Garsia–Wachs algorithm is an efficient method for computers to construct optimal binary search trees and alphabetic Huffman codes, in linearithmic
Garsia–Wachs_algorithm
Sorting algorithm
patience sorting is a sorting algorithm inspired by, and named after, the card game patience. A variant of the algorithm efficiently computes the length
Patience_sorting
Associative array for storing key–value pairs
Associative Arrays" (PDF). Algorithms and Data Structures. Springer. pp. 81–98. doi:10.1007/978-3-540-77978-0_4. ISBN 978-3-540-77977-3. Knuth, Donald E. (April
Hash_table
Algorithm for multiplying large numbers
introduced the new algorithm with its low complexity, and Stephen Cook, who cleaned the description of it, is a multiplication algorithm for large integers
Toom–Cook_multiplication
Discrete probability distribution
gsl_ran_poisson A simple algorithm to generate random Poisson-distributed numbers (pseudo-random number sampling) has been given by Knuth: algorithm poisson random
Poisson_distribution
Algorithm to search the nodes of a graph
Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some
Depth-first_search
Rational number sequence
Plouffe, S. (2007), "An efficient algorithm for the computation of Bernoulli numbers", arXiv:math/0702300. Graham, R.; Knuth, D. E.; Patashnik, O. (1989),
Bernoulli_number
Computer science problem
this algorithm, which he credits to Donald Knuth; in the variant that he studies, the algorithm tests whether each value X [ i ] {\displaystyle X[i]} can
Longest increasing subsequence
Longest_increasing_subsequence
Equivalence of average-case and expected complexity
randomized algorithm R {\displaystyle R} in R {\displaystyle {\mathcal {R}}} , min A ∈ A E x ∼ D [ c ( A , x ) ] ≤ max x ∈ X E [ c ( R , x ) ] . {\displaystyle
Yao's_principle
Tree node with two other nodes as descendants
connected DAGs. A brute-force algorithm for finding lowest common ancestors is given by Aït-Kaci et al. (1989): find all ancestors of x and y, then return the
Lowest_common_ancestor
Attempts to formalize the concept of algorithms
Algorithm characterizations are attempts to formalize the word algorithm. Algorithm does not have a generally accepted formal definition. Researchers
Algorithm_characterizations
Islamic mathematician (c. 780 – c. 850)
from the original on 22 December 2019. Retrieved 5 June 2019. Knuth, Donald (1979). Algorithms in Modern Mathematics and Computer Science (PDF). Springer-Verlag
Al-Khwarizmi
algorithm for computing maximum flow in a flow network by Yefim (Chaim) A. Dinitz 1970 – Knuth–Bendix completion algorithm developed by Donald Knuth and
Timeline_of_algorithms
Pseudorandom number generator
{\displaystyle n-1} . The first value the algorithm then generates is based on x n {\displaystyle x_{n}} , not on x 0 {\displaystyle x_{0}} . The constant f forms another
Mersenne_Twister
Phonetic algorithm for indexing names by sound
Soundex is a phonetic algorithm for indexing names by sound, as pronounced in English. The goal is for homophones to be encoded to the same representation
Soundex
Mathematical version of an order change
x ) ⋅ ( 1 + x + x 2 / 2 ) ⋅ ( 1 + x + x 2 / 2 + x 3 / 6 + x 4 / 24 ) 2 = 1 + 4 x + 15 2 ! x 2 + 53 3 ! x 3 + 176 4 ! x 4 + 550 5 ! x 5 + 1610 6 ! x 6
Permutation
Approach to software development
GraphBase, 30 short CWEB essays from Knuth that define a combinatorial computing platform, describe state-of-the-art algorithms and data structures, and provide
Literate_programming
Base-16 numeric representation
implementation of the above algorithm for converting any number to a hex in String representation. Its purpose is to illustrate the above algorithm. To work with data
Hexadecimal
Computational method
6 x 5 − 9 x 4 x 3 − 3 x 2 4 x 8 x 4 − 24 x 3 + 16 x 2 x 3 − 3 x 2 + 4 x − 6 − 12 x 3 + 36 x 2 − 48 x + 36 R x 3 − 3 x 2 4 x − 6 1 x 6 − 6 x 5 17 x 4 −
Factorization_of_polynomials
Greatest integer less than or equal to square root
Donald Knuth (1998). Modern GMP and MPIR libraries implement similar recursive techniques. The Python program below implements Zimmermann’s algorithm. Given
Integer_square_root
Fast greatest common divisor algorithm
quotients from each step of the division part of the standard algorithm are small. (For example, Knuth observed that the quotients 1, 2, and 3 comprise 67.7%
Lehmer's_GCD_algorithm
Method for finding kth smallest value
In computer science, a selection algorithm is an algorithm for finding the k {\displaystyle k} th smallest value in a collection of orderable values,
Selection_algorithm
Exponentation in modular arithmetic
In The Art of Computer Programming, Vol. 2, Seminumerical Algorithms, page 463, Donald Knuth notes that contrary to some assertions, this method does not
Modular_exponentiation
Use of functions that call themselves
0} gcd ( x , 0 ) = x {\displaystyle \gcd(x,0)=x} The recursive program above is tail-recursive; it is equivalent to an iterative algorithm, and the computation
Recursion_(computer_science)
Scientific area at the interface between computer science and mathematics
the F5 algorithm) Gosper's algorithm: find sums of hypergeometric terms that are themselves hypergeometric terms Knuth–Bendix completion algorithm: for
Computer_algebra
KNUTHS ALGORITHM-X
KNUTHS ALGORITHM-X
Boy/Male
Arabic
Truths; Facts
Surname or Lastname
English
English : origin uncertain; perhaps a variant of Nutt.German : variant of Nöth (see Noth), or a habitational name from Nutha in Saxony.Cambodian : unexplained.
Boy/Male
Norse Scandinavian Swedish
Knot.
Male
Danish
, knot.
Male
Scandinavian
Variant spelling of Scandinavian Knut, CNUT means "knot."Â
Girl/Female
Hindu
Novel, Creation
Boy/Male
Hindu
Own of books
Girl/Female
Tamil
Novel, Creation
Surname or Lastname
English
English : patronymic from Knott.
Girl/Female
Hindu
Wife of Pandu and mother of Pandavas
Boy/Male
Danish, Dutch, Finnish, German, Norse, Polish, Scandinavian, Swedish
Race; Kind; Knot
Boy/Male
Indian, Tamil
Son of Kunthi in Mahabharatha; Famous for the Art Archary
Girl/Female
Hindu, Indian
Motherly
Girl/Female
Indian, Telugu
Creative; One of Goddess Lakshmi Name
Surname or Lastname
English
English : from the Middle English personal name Knut, of Scandinavian origin.German : variant of Knoth.
Male
Norwegian
Norwegian variant form of Scandinavian Knut, KNUTE means "knot."Â
Male
Scandinavian
Scandinavian form of Old Norse Knútr, KNUT means "knot."Â
Girl/Female
Hindu, Indian, Marathi
Unique
Boy/Male
Norse
Knot.
Boy/Male
Scandinavian
the name of an eleventh-century king of Denmark and England.
KNUTHS ALGORITHM-X
KNUTHS ALGORITHM-X
Boy/Male
Assamese, Bengali, Celebrity, Gujarati, Hindu, Indian, Kannada, Kashmiri, Malayalam, Marathi, Modern, Mythological, Parsi, Punjabi, Sanskrit, Sikh, Sindhi, Tamil, Telugu, Traditional
Mythical Charioteer of the Sun; Dawn; Red Colour; Sun; Calm
Female
Spanish
Spanish form of Old High German Adalhaid, ADELAIDA means "noble sort."
Boy/Male
Tamil
Arivarasu | அரிவாராஸூÂ
King of wisdom
Boy/Male
Hindu, Indian
Simple; Uncomplicated
Boy/Male
Gujarati, Hindu, Indian, Jain, Kannada, Malayalam, Marathi, Oriya, Sindhi, Tamil, Telugu
From Heart; Heartfelt
Boy/Male
Tamil
Srivasthav | à®·à¯à®°à¯€à®µà®¾à®¸à¯à®¤à®µ
Girl/Female
German, Hebrew
Ardent; Powerful Angel; Fiery-winged; From Seraphim; Burning Fire
Boy/Male
Arabic, French, German, Hindu, Indian, Muslim, Pashtun, Turkish
Rich; Protector of Fame
Surname or Lastname
English
English : patronymic from a pet form of the personal name Hodge.
Girl/Female
Hindu, Indian
Goddess Lakshmi
KNUTHS ALGORITHM-X
KNUTHS ALGORITHM-X
KNUTHS ALGORITHM-X
KNUTHS ALGORITHM-X
KNUTHS ALGORITHM-X
n.
A woman who knits.
pl.
of Truth
superl.
Full of knots; knotted; having many knots; as, knotty timber; a knotty rope.
n.
The art of calculating with any species of notation; as, the algorithms of fractions, proportions, surds, etc.
v. t.
To make mouths at.
pl.
of Mouth
a.
Having many mouths.
a.
Full of knots.
a.
Full of knots; having knots knurled; as, a knotted cord; the knotted oak.
n. pl.
Waste silk formed in winding off the threads from a cocoon.
n.
See Algorism.
a.
Free from knots; without knots.
n.
One who mouths; an affected speaker.
v. i.
To make mouths.
n.
Alt. of Algorithm
n.
The art of calculating by nine figures and zero.
pl.
of Youth
a.
Full of knots; knaggy.
a.
Full of knots; gnarled.
n. pl.
Small particles of ore.