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WICKED PROBLEM

  • Wicked problem
  • Problem that is difficult or impossible to solve

    In planning and policy, a wicked problem is a problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements

    Wicked problem

    Wicked problem

    Wicked_problem

  • Design thinking
  • Processes by which design concepts are developed

    adequate for the complexity of wicked problems. Rather than accept the problem as given, designers explore the given problem and its context and may reinterpret

    Design thinking

    Design_thinking

  • Horst Rittel
  • German design researcher (1930–1990)

    university professor. He is best known for popularizing the concept of wicked problem, but his influence on design theory and practice was much wider. His

    Horst Rittel

    Horst_Rittel

  • Morphological analysis (problem-solving)
  • Exploration of possible solutions

    Socio-technical systems Stakeholder analysis Strategic planning TRIZ Wicked problem Ritchey, T. (1998). General Morphological Analysis: A general method

    Morphological analysis (problem-solving)

    Morphological analysis (problem-solving)

    Morphological_analysis_(problem-solving)

  • Catch-22 (logic)
  • Situation in which one cannot avoid a problem because of contradictory constraints

    Pyrrhic victory Self-reference Social trap Strange loop Vicious circle Wicked problem Zugzwang Largest Idioms Dictionary, The Idioms. "Catch 22 meaning".

    Catch-22 (logic)

    Catch-22 (logic)

    Catch-22_(logic)

  • Joseph Tainter
  • American anthropologist and historian (born 1949)

    ISBN 978-1-4419-7677-2. Societal collapse Collapsology State collapse Wicked problem Tainter's curriculum vitae at Sustainability International website Archived

    Joseph Tainter

    Joseph_Tainter

  • Architectural decision
  • Software design decisions that address architecturally significant requirements

    products and open source projects). Software architecture design is a wicked problem, therefore architectural decisions are difficult to get right. Often

    Architectural decision

    Architectural_decision

  • Wicked (Maguire novel)
  • 1995 novel by Gregory Maguire

    Wicked: The Life and Times of the Wicked Witch of the West is a 1995 dark fantasy novel by American writer Gregory Maguire, with illustrations by Douglas

    Wicked (Maguire novel)

    Wicked_(Maguire_novel)

  • KISS principle
  • Design principle preferring simplicity

    Animation: The Illusion of Life, a considerable work of the genre. The problem faced is that inexperienced animators may "over-animate" in their works;

    KISS principle

    KISS principle

    KISS_principle

  • Problem solving
  • Process of achieving a goal by overcoming obstacles

    process Troubleshooting – Form of problem solving, often applied to repair failed products or processes Wicked problem – Problem that is difficult or impossible

    Problem solving

    Problem solving

    Problem_solving

  • Design
  • Plan for the construction of an object or system

    two dominant but different views of the design process: as a rational problem-solving process and as a process of reflection-in-action. They suggested

    Design

    Design

    Design

  • Wicked
  • Topics referred to by the same term

    Look up wicked or wickedness in Wiktionary, the free dictionary. Wicked may refer to: Wicked (Maguire novel), a 1995 novel by Gregory Maguire that inspired

    Wicked

    Wicked

  • Gordian Knot
  • Greek myth; metaphor for tangled problem

    Ouroboros Sovereignty Trefoil knot Thinking outside the box Yoke and arrows Wicked problem World riddle (German: Welträtsel) Informational notes The ox-cart is

    Gordian Knot

    Gordian Knot

    Gordian_Knot

  • Responsive web design
  • Approach to web design for making web pages render well on a variety of devices

    May 21, 2015. Young, James (August 13, 2012). "Top responsive web design problems... testing". .net Magazine. Rinaldi, Brian (September 26, 2012). "Browser

    Responsive web design

    Responsive web design

    Responsive_web_design

  • In the Kingdom of Ice
  • 2014 non-fiction book by Hampton Sides

    19th Century Arctic Shipwreck Tell Us About the 21st Century's Most Wicked Problem? The Diane Rehm Show; Hampton Sides: “In the Kingdom of Ice”. Weekend

    In the Kingdom of Ice

    In_the_Kingdom_of_Ice

  • Typography
  • Art of arranging type

    or a 3 and an 8, are difficult to distinguish at small sizes, this is a problem of legibility. Typographers are concerned with legibility insofar as it

    Typography

    Typography

    Typography

  • Decision tree
  • Decision support tool

    Odds algorithm – Method of computing optimal strategies for last-success problems Topological combinatorics – Mathematical subject Truth table – Mathematical

    Decision tree

    Decision tree

    Decision_tree

  • Architecture
  • Art and technique of designing buildings

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Architecture

    Architecture

    Architecture

  • Theory of constraints
  • Management paradigm

    Gain agreement on the problem Gain agreement on the direction for a solution Gain agreement that the solution solves the problem Agree to overcome any

    Theory of constraints

    Theory_of_constraints

  • Range: Why Generalists Triumph in a Specialized World
  • 2019 nonfiction book

    kinds of problems found in closed predictable environments like chess, or music performance, the modern world is characterized by wicked problems, that may

    Range: Why Generalists Triumph in a Specialized World

    Range:_Why_Generalists_Triumph_in_a_Specialized_World

  • Undecidable problem
  • Yes-or-no question that cannot ever be solved by a computer

    Decidability (logic) Entscheidungsproblem Proof of impossibility Unknowability Wicked problem This means that there exists an algorithm that halts eventually when

    Undecidable problem

    Undecidable_problem

  • Interior design
  • Design of interior spaces to benefit its occupants

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Interior design

    Interior design

    Interior_design

  • Applied arts
  • Branch in the production of consumer goods

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Applied arts

    Applied arts

    Applied_arts

  • Motion graphic design
  • Subset of graphic design

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Motion graphic design

    Motion graphic design

    Motion_graphic_design

  • Web design
  • Creation and maintenance of websites

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Web design

    Web_design

  • Issue-based information system
  • Argumentation scheme

    (IBIS) is an argumentation-based approach to clarifying wicked problems—complex, ill-defined problems that involve multiple stakeholders. Diagrammatic visualization

    Issue-based information system

    Issue-based information system

    Issue-based_information_system

  • Designer
  • Person who designs

    methods of working. Using design methods and design thinking to resolve problems and create new solutions are the most important aspects of being a designer

    Designer

    Designer

    Designer

  • Design methods
  • Set of procedures, techniques, aids, or tools for designing

    design and planning problems as wicked problems, un-amenable to the techniques of science and engineering, which deal with "tame" problems. The criticisms

    Design methods

    Design_methods

  • Descendants: Wicked World
  • 2015 TV series or program

    Descendants: Wicked World is an animated short-form series based on the Disney Channel Original Movie Descendants. It premiered on September 18, 2015,

    Descendants: Wicked World

    Descendants:_Wicked_World

  • Design by contract
  • Approach for designing software

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Design by contract

    Design by contract

    Design_by_contract

  • Sandrine Dixson-Declève
  • Energy policy expert and government official

    Sandrine Dixson-Declève is an international climate change, sustainable development, sustainable finance and systems transformation thought leader. She

    Sandrine Dixson-Declève

    Sandrine Dixson-Declève

    Sandrine_Dixson-Declève

  • The Synthetic Collective
  • photography. Synthetic Collective member Sara Belontz states that a wicked problem "[....] is a complex issue that cannot be mitigated by one single discipline

    The Synthetic Collective

    The_Synthetic_Collective

  • Wild problem
  • diagonalizable over the field of the complex numbers. A wild problem. sometimes called a wicked problem, is a high-stakes personal or societal choice—like whom

    Wild problem

    Wild_problem

  • Wicked (musical)
  • Musical by Stephen Schwartz and Winnie Holzman

    Wicked (known in full as Wicked: The Untold Story of the Witches of Oz) is a musical with music and lyrics by Stephen Schwartz and a book by Winnie Holzman

    Wicked (musical)

    Wicked_(musical)

  • Corrugated box design
  • Process of matching design factors for corrugated fiberboard boxes

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Corrugated box design

    Corrugated box design

    Corrugated_box_design

  • Wicked, Wicked
  • 1973 film by Richard L. Bare

    Wicked, Wicked is a 1973 horror-thriller film written and directed by Richard L. Bare and starring David Bailey, Tiffany Bolling and Randolph Roberts.

    Wicked, Wicked

    Wicked,_Wicked

  • User interface design
  • Planned operator–machine interaction

    involves assessing matters from the target audience's viewpoint, defining a problem statement, ideating potential solutions, prototyping wireframes, and testing

    User interface design

    User interface design

    User_interface_design

  • Design rationale
  • Explicit listing of design decisions

    argumentation-based structure to the political, collaborative process of addressing wicked problems. A design rationale is the explicit listing of decisions made during

    Design rationale

    Design rationale

    Design_rationale

  • Fashion design
  • Art of applying design and aesthetics to clothing and accessories

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Fashion design

    Fashion design

    Fashion_design

  • Form follows function
  • Design philosophy of 19th–20th centuries

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Form follows function

    Form follows function

    Form_follows_function

  • Clean-room design
  • Reverse-engineering without infringing copyright

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Clean-room design

    Clean-room_design

  • Graphic design
  • Interdisciplinary branch of design and fine arts

    manufacturers and construction teams. Experiential graphic designers try to solve problems that people encounter while interacting with buildings and space (also

    Graphic design

    Graphic design

    Graphic_design

  • Concept map
  • Diagram showing relationships among concepts

    Geovisualization List of concept- and mind-mapping software Olog Ontology (philosophy) Problem structuring methods Semantic Web Treemapping Wicked problem v t e

    Concept map

    Concept map

    Concept_map

  • Intelligent design
  • Pseudoscientific argument for the existence of God

    pose a problem for any who believe that the Creator's work had been both perfect and final. Intelligent design proponents seek to explain the problem of poor

    Intelligent design

    Intelligent_design

  • Mind map
  • Diagram to visually organize information

    long history in learning, brainstorming, memory, visual thinking, and problem solving by educators, engineers, psychologists, and others. Some of the

    Mind map

    Mind map

    Mind_map

  • Charrette
  • Intense period of design or planning activity

    collaborative process by which a group of designers draft a solution to a design problem, and in a broader sense can be applied to the development of public policy

    Charrette

    Charrette

    Charrette

  • Collective action problem
  • Type of social dilemma

    Voting paradox Wicked problem Zero-sum game Brown, Garrett; McLean, Iain; McMillan, Alistair, eds. (2018-01-18). "Collective action problem". Collective

    Collective action problem

    Collective_action_problem

  • User experience design
  • Field of design focusing on the creation of user-centered products and websites

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    User experience design

    User_experience_design

  • Problem structuring methods
  • Techniques used to model a situation to be changed

    these situations have changed in such a way that the problem can be called solved. Wicked problems (or messes or adaptive challenges) have multiple interacting

    Problem structuring methods

    Problem structuring methods

    Problem_structuring_methods

  • Outline of design
  • Plan for the construction of an object or system

    Chartered Society of Designers Critical design Design research Wicked problemproblem that is difficult or impossible to solve because of incomplete

    Outline of design

    Outline_of_design

  • Industrial design
  • Process of design

    and user-focused considerations, but also often provides solutions for problems of form, function, physical ergonomics, marketing, brand development, sustainability

    Industrial design

    Industrial design

    Industrial_design

  • Design–build
  • Construction project delivery system

    the project, there is a single entity that is responsible for fixing the problem, rather than a separate designer and constructor each blaming the other

    Design–build

    Design–build

  • Prototype
  • Early sample or model built to test a concept or process

    inexpensively test the parts of the design that are most likely to have problems, solve those problems, and then build the full design. In technology research, a technology

    Prototype

    Prototype

    Prototype

  • Design system
  • Software development term

    technical debt. Stronger focus for product teams, through tackling common problems so teams can concentrate on solving user needs. Design systems have been

    Design system

    Design_system

  • Genchi Genbutsu
  • Toyota Production System principle

    observed. Genchi genbutsu is, therefore, a key approach in problem-solving, saying that if the problem exists on the shop floor, then it needs to be understood

    Genchi Genbutsu

    Genchi_Genbutsu

  • List of global issues
  • List of environmental and other issues affecting life on Earth

    nationsPages displaying short descriptions of redirect targets Wicked problem – Problem that is difficult or impossible to solve World Community Grid –

    List of global issues

    List_of_global_issues

  • Cocoa crisis (2020s)
  • Period of high cocoa prices

    anthropologist Carla Martin described issues around cocoa production as a wicked problem. She said that the crisis highlighted what she saw as the question of

    Cocoa crisis (2020s)

    Cocoa crisis (2020s)

    Cocoa_crisis_(2020s)

  • Engineering design process
  • Factors that influence engineering design process

    within them," have suggested more simplified/generalized models – such as problem definition, conceptual design, preliminary design, detailed design, and

    Engineering design process

    Engineering_design_process

  • Computer-aided design
  • Constructing product by means of computer

    element method – Numerical method for solving physical or engineering problems Free-form select – Printmaking and design technique ISO 128 – International

    Computer-aided design

    Computer-aided design

    Computer-aided_design

  • Mockup
  • Scale or full-size model of a design or device

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Mockup

    Mockup

    Mockup

  • People smuggling
  • Illegal transportation of people

    problem of people smuggling remain contested and under continued debate and development. Smuggling has been described as the classic "wicked problem:

    People smuggling

    People smuggling

    People_smuggling

  • Software design
  • Process of planning software solutions

    the problem as it exists in the real world That is, the structure of the software design should, whenever possible, mimic the structure of the problem domain

    Software design

    Software_design

  • Systems design
  • Organizing components structures and behaviors for any simple to complex system

    components to consider when designing ML systems include: Problem Definition: Clearly define the problem, data requirements, and evaluation metrics. Success

    Systems design

    Systems_design

  • Mental model
  • Mental representation of the external world

    Mental models can help shape behaviour, including approaches to solving problems and performing tasks. In psychology, the term mental models is sometimes

    Mental model

    Mental model

    Mental_model

  • Robert E. Horn
  • American political scientist (born 1933)

    detailed infographics and argument map murals—for exploring and resolving wicked problems. Horn, Robert E.; Nicol, Elizabeth H.; Keinman, Joel C.; Grace, Michael

    Robert E. Horn

    Robert E. Horn

    Robert_E._Horn

  • Product design
  • Process of development of new products

    converging stage, where they narrow down problem areas and prioritize solutions. This phase involves defining the problem, understanding major pain points, and

    Product design

    Product_design

  • Cynefin framework
  • Decision-making framework

    Uncertainty Volatility, uncertainty, complexity and ambiguity VPEC-T Wicked problem Problem structuring methods Snowden and Boone (2007): "The framework sorts

    Cynefin framework

    Cynefin framework

    Cynefin_framework

  • Video game art design
  • Art design in video game development

    areas to achieve a particular visual or look. It is often described as a problem solving role. Given its breadth, it is sometimes broken down into more

    Video game art design

    Video_game_art_design

  • Systemic design
  • Interdisciplinary design field concerned with systems

    methods movement of the 1960s and 1970s. Horst Rittel's concept of "wicked problems" and Christopher Alexander's pattern language represented early attempts

    Systemic design

    Systemic_design

  • Wicked Witch of the West
  • Character from The Wonderful Wizard of Oz

    The Wicked Witch of the West is a character in the classic children's novel The Wonderful Wizard of Oz (1900) by the American author L. Frank Baum, who

    Wicked Witch of the West

    Wicked_Witch_of_the_West

  • Ergon Theatre
  • Climate Theatre Company

    change-focused theatre company based in Manchester, UK. Their debut show The Wicked Problem premiered at Contact Theatre in November 2021 during COP26 and was a

    Ergon Theatre

    Ergon_Theatre

  • Research design
  • Overall strategy utilized to carry out research

    meta-analytic) and sub-type (e.g., descriptive-longitudinal case study), research problem, hypotheses, independent and dependent variables, experimental design,

    Research design

    Research_design

  • Game design
  • Process of creating game content and rules

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Game design

    Game design

    Game_design

  • Landscape design
  • Design profession

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Landscape design

    Landscape design

    Landscape_design

  • Design language
  • Overarching scheme that guides the design of a complement of products

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Design language

    Design_language

  • New product development
  • Complete process of bringing a new product to market

    whereby a technical solution is developed iteratively to solve a given problem. The design stage is very important because at this stage most of the product

    New product development

    New product development

    New_product_development

  • Ontology (information science)
  • Specification of a conceptualization

    explicit theories, research and applications. Improved ontologies may improve problem solving within that domain, interoperability of data systems, and discoverability

    Ontology (information science)

    Ontology (information science)

    Ontology_(information_science)

  • Macromarketing
  • Field of marketing

    branding in gastronomy, and how U.S. nonprofits are addressing the "wicked problem" of gun violence through macro-social marketing. Macromarketing models

    Macromarketing

    Macromarketing

  • Design elements
  • design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Design elements

    Design_elements

  • Analysis paralysis
  • Overthinking causes

    Perfectionism Regret (decision theory) Search cost Secretary problem Thinking, Fast and Slow VUCA Wicked problem Writer's block Yips "Shakespeare Resource Center

    Analysis paralysis

    Analysis_paralysis

  • The Sciences of the Artificial
  • 1969 book by Herbert A. Simon

    JSTOR 1466926. S2CID 62715930. Eisenberg, Mike (2003). "A Classic Problem - Review of Herbert A. Simon, The Sciences of the Artificial". The Journal

    The Sciences of the Artificial

    The_Sciences_of_the_Artificial

  • Design by committee
  • Term for a visionless project

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Design by committee

    Design_by_committee

  • Design engineer
  • Engineer or technician involved in the planning of technical systems

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Design engineer

    Design_engineer

  • Design for manufacturability
  • Designing products to facilitate manufacturing

    attempt to ensure manufacturability. By doing so, probable production problems may be addressed during the design stage. Ideally, DFM guidelines take

    Design for manufacturability

    Design for manufacturability

    Design_for_manufacturability

  • Analysis of competing hypotheses
  • Process to evaluate alternative hypotheses

    large database with multiple pieces of evidence. Evidence also presents a problem if it is unreliable. The evidence used in the matrix is static and therefore

    Analysis of competing hypotheses

    Analysis of competing hypotheses

    Analysis_of_competing_hypotheses

  • Design pattern
  • Re-usable form of a solution to a design problem

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been

    Design pattern

    Design_pattern

  • Ludic fallacy
  • Conceptual fallacy by Nassim Taleb

    Quasi-empiricism in mathematics Spherical cow Unexpected hanging paradox Wicked problem Sicart, François (26 February 2007). "Black Swans, the Ludic Fallacy

    Ludic fallacy

    Ludic_fallacy

  • User-centered design
  • Framework of processes with focus on users, uses, and tasks

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    User-centered design

    User-centered_design

  • Type design
  • Art of designing typefaces and fonts

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Type design

    Type design

    Type_design

  • The Wicked Lady
  • 1945 British film

    The Wicked Lady is a 1945 British costume drama film directed by Leslie Arliss and starring Margaret Lockwood in the title role as a nobleman's wife who

    The Wicked Lady

    The_Wicked_Lady

  • Jewellery design
  • Art of designing and creating jewellery

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Jewellery design

    Jewellery design

    Jewellery_design

  • Design science (methodology)
  • Research methodology

    develop solutions for practical engineering problems. Design science is particularly suitable for wicked problems. The main goal of DSR is to develop knowledge

    Design science (methodology)

    Design_science_(methodology)

  • Generative design
  • Iterative design process

    been regarded as a wicked problem. Compared with traditional top-down design approach, generative design can address design problems efficiently, by using

    Generative design

    Generative design

    Generative_design

  • Problem finding
  • Problem discovery

    Problem structuring methods Research question Simon, Herbert Soar (cognitive architecture) Thought Transdisciplinarity TRIZ Troubleshooting Wicked problem

    Problem finding

    Problem_finding

  • Personal knowledge base
  • Knowledge management software

    Geovisualization List of concept- and mind-mapping software Olog Ontology (philosophy) Problem structuring methods Semantic Web Treemapping Wicked problem v t e

    Personal knowledge base

    Personal knowledge base

    Personal_knowledge_base

  • Argument map
  • Visual representation of the structure of an argument

    designed to support deliberation of issues, ideas and arguments in wicked problems. An argument map is not to be confused with a concept map or a mind

    Argument map

    Argument map

    Argument_map

  • Mechanism design
  • Field of economics and game theory

    that "in a design problem, the goal function is the main given, while the mechanism is the unknown. Therefore, the design problem is the inverse of traditional

    Mechanism design

    Mechanism design

    Mechanism_design

  • Brainstorming
  • Group creativity technique

    advertising executive Alex Faickney Osborn began developing methods for creative problem-solving. He was frustrated by employees' inability to develop creative

    Brainstorming

    Brainstorming

    Brainstorming

  • Creative problem-solving
  • Mental process of problem solving

    Creative problem-solving is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must

    Creative problem-solving

    Creative_problem-solving

  • Software design description
  • Written design description of a software product

    design Slow design STEAM fields Unintelligent design Visualization Wicked problem Design attributes brief change classic competition architectural student

    Software design description

    Software_design_description

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